Becoming the Dark Soul

DARK SOULS™ II

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

It's somehow 10 years since the release of Dark Souls - perhaps the most significant release of the last decade, in fact, given the huge impact From Software's meticulously designed adventure has had. To celebrate we're returning to one of our favourite pieces of writing about the game, from none other than Souls connoisseur Rich Stanton.

I love the Great Grey Wolf Sif, and have fought alongside her. I have killed her five times across PC and Xbox 360, and the last was the one that mattered. With other Dark Souls bosses, I enjoy Summoning other players to help. But never with Sif. The fight is one that saddens me. It is a duel to be savoured, a consummation devoutly to be wished.

Even the first time, before knowing much at all about Dark Souls, there was something special about Sif (the wolf's gender is up for debate, incidentally). I reviewed the game back in the day, and so was playing through weeks before the internet had unravelled Lordran's mysteries. An occasionally panicked email chain of reviewers from several publications swapped hints and tips about Dark Souls - the only time I have ever known this - and one rumour, since debunked but persisting to this day in dark corners of the community, was that you could somehow save Sif.

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