In Battlestar Galactica Deadlock™ you’ll take command of the Colonial Fleet in defense of the Twelve Colonies during the First Cylon War. Lead many different types of ships in this 3D tactical game. Every decision counts, your strategy will be vital – can you ensure mankind’s survival?
We're releasing a new update for Deadlock. The 1.5.112 update introduces new balance tweaks and a bunch of bug fixes. Thanks to all our amazing players (and a shout out to the Discord community) for all the awesome feedback you provided.
You can find the full changelog down below.
[b]Change List 1.5.112[/b]
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Changes since 1.4.111
Balancing
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COLONIAL:
Mercury Battlestar
- Squadron slots converted from 2 full / 2 support to 3 full / 1 support
Colonial Munitions
- Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5)
Debris Mines
- Increased Debris Mine HP from 1 to 4
Berzerk
- Base Fire Control Turret Accuracy increased from 100% to 105%
CYLON:
Medusa
- Removed Subsystem Overclock from R-TPAM
- Increased R-TPAM Power Distribution from 20 to 30
Guardian Basestar
- Moved locations of multiple subsystems
Cerastes
- AI modified to bias towards size class 3 ships
Modern Basestar
- FTL Cooldown increased from 4 to 5 to match other ship cooldowns
- Hacking Strength increased from 0.4 to 0.5
- Regenerative Hull Resin repair rate decreased from 0.25 to 0.2
Cylon Homing Cluster Mines
- Trigger radius decreased from 125 to 110
Vespid Bombers
- Increased HP from 32 to 36
- Decreased Ship Size from -2 to -3
- Increased velocity from 3.0 to 3.4
Arachne
- Base Fire Control Munition Salvo Size increased from 100% to 110%
OTHER:
Propaganda Mode
- Double surviving ship bonus from 1 to 2
- Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)
Bug Fixes
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FIX : Flak can't be turned off in some circumstances
FIX : Bug in Mission 10
FIX : Delay when triggering virus mines
FIX : Redirected missiles not intercepted by Vipers