Brace yourself, hero, for a battle unlike any other against a tyrannical health bar, a relentless titan fueled by its every defeat.
This update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good way.
I did my best not to go too far, and simply adjusted upgrade costs and bar health, giving a bit more of a purpose to upgrade the idle click speed, so you can hold your clicks and still do damage, when you need a break.
[b]Balancing:[/b]
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[*]Increased the Bar’s health throughout all levels.
[*]Increase the prices of upgrades, stretching out the time to obtain them.
[*]Decreased the discount that the Mastery Level gives to new upgrades.
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[b]Additions:[/b]
[list]
[*]Added a “Completion” bar in the upgrade menu that displays the highest bar level achieved to help visualize overall progress and current prestige goal.
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[b]Fixes:[/b]
[list]
[*]Fixed an issue that caused music to still play even if muted when opening the menu and when performing a prestige.
[*]Various other bug fixes and tweaks.
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Thank you all for playing, and for the feedback! I really hope this improves the flow of the game, and creates a better experience.
I will continue to listen and tweak things, so the game feels like an appropriate experience, making room for the new content update.