[i]This will be the first in a series of balance patches to address the sometimes crazy balance in the game :)[/i]
[list]
[*]Flying enemy units will now die instead of pile-up near the enemy castle. Should help make long matches more fair.
[*]Changed the description for the horse knights to make the charge ability more clear.
[*]Nerfed the enemy attack rate in level 2 of world 3.
[/list]