Balance Changes - July 27

Nova Blitz

Nova Blitz is a real-time, digital, card game set in a future universe ruled by five Aspects of energy: Arcane, Tech, Divine, Nature, and Chaos. Summon units, play powers, and duel in real time. Turns are simultaneous, and in combat, hidden attack and block orders let you bluff and counter-bluff your opponent.

We've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs. Overall, Chaos was very weak, Tech was weaker than desired, and Arcane control and Nature Regenerate strategies were too strong. [h1]Nerfs:[/h1][list] [*][b]Biogenesis:[/b] Now costs 3. [*][b]Diquanomus:[/b] Now gives the -5 penalty on summon and last breath, until end of turn. [*][b]Ghost Ship:[/b] Now a 5/7, down from 5/10. [*][b]Grasping Horror:[/b] Now costs 7. [*][b]Rock Guardian:[/b] Loses Regenerate, becomes 4/9. [/list][h1]Tech Buffs:[/h1][list] [*][b]Aegis Elite:[/b] Now a 5/5. [*][b]Armored Blockade:[/b] Becomes 5/5. [*][b]Assassinate:[/b] Now kills units that cost 6 or less. [*][b]Black Ops Team:[/b] Becomes 7/7. [*][b]Elite Hacker:[/b] Becomes 5/5. [*][b]Field Medic:[/b] Now fully heals your most damaged unit. [*][b]Hive Sniper:[/b] Becomes 6/6 First Strike. [*][b]Kestrel Ninja:[/b] Now a 4/4. [*][b]Militia Guard:[/b] Now gets +4 strength when blocking. [*][b]Octoborg:[/b] Now has Armor 3. [*][b]Resupply:[/b] Now draws you a unit, not just any card. [*][b]Shield Force:[/b] Now a 12/10. [*][b]Support Bot:[/b] Now gives +7 strength, but only for this turn.. [*][b]Suppression Gel:[/b] Now sets strength to 3. [/list][h1]Nature Buffs:[/h1][list] [*][b]Brawl:[/b] Now costs 4, down from 5. [*][b]Leyline Druid:[/b] Gains Evade. [*][b]Merfolk Healer:[/b] Now heals the target for 5. [*][b]Supersize:[/b] Now costs 3, down from 4. [/list][h1]Chaos Buffs:[/h1][list] [*][b]Boom Tinkerer:[/b] Now a 3/4. [*][b]Chaos Avatar:[/b] Now a 7/7. [*][b]Clockwork Dragon:[/b] Now is a 15/15, and costs 4 to activate. [*][b]Fayd:[/b] Down from 3 to 2 cost, now a 5/4. [*][b]Goblin Rabble:[/b] Now a 2/2. [*][b]Goblin Warband:[/b] Now a 4/3. [*][b]Krag Warband:[/b] Now a 10/4. [*][b]MegaZeppelin:[/b] Becomes 6/6. [*][b]Orc Captain:[/b] Now a 4/4. [*][b]Raging Goblin:[/b] Now a 4/4. [*][b]Rhinosaur:[/b] Now a 10/9 for 6 that deals 3 to each enemy. [*][b]Rifle Dwarf:[/b] Now affects the most damaged enemy. [*][b]Rocket Sled:[/b] Now a 4/4 that gets +3/+0 with Initiative. [*][b]Steamwing Scout:[/b] Now a 4/2. [*][b]Taunt:[/b] Now deals 3 damage. [*][b]Tinsnipper:[/b] Now 8/7. [*][b]Warboss Shika:[/b] Now an 8/8. [*][b]Weirdbolt:[/b] Damage now starts at 2, rather than 1, and goes up from there. [*][b]Worldcrush Giant:[/b] Now costs 8. [/list]