Axis Football v5.0 Patch Notes

Axis Football 2016

Axis Football is a an American football simulation featuring innovative aimed passing and massive customization.

Hi, folks! Axis Football v5.0 is now live! Please see the patch notes below for more information. [list] [*]Implemented depth chart management and formation subs. The window for making subs is accessible both in-game and in your franchise management menu. You have the ability to sub out one player in a specific formation, or replace the player entirely. Hot key for bringing up the window in game: O on keyboard, Back on controller. [*]You can now jump to deflect passes while on defense. R on keyboard, Y on controller. [*]You can now use power and finesse moves while engaged in a block in an attempt to break free. Success of the move is determined by player attributes. Power move: E on keyboard, B on controller. Finesse move: Q on keyboard, X on controller. [*]You can now disengage from block by moving your defender in the opposite direction of the blocker while engaged in a block. [*]Improved AI logic for calling timeouts [*]Added a confirmation screen for deleting franchises to help prevent accidental deletion. [*]Added player fatigue. Fatigue affects a player's ability to perform and is indicated by a color in both the depth chart and the active player indicator circle on-field. White is fully rested, Yellow is winded, Orange is tired, Red is gassed. A player's attributes being to be affected once they become winded (yellow). [*]The camera will now continuously move on the Title screen instead of stopping when it reaches the other end of the field. [*]Using the back button on the title screen takes you to the previous menu instead of back to the starting menu. [*]Improved the lighting by implementing baked, global illumination. [*]Combined player model meshes to improve performance. You should hopefully notice the game run better. [*]Fixed a bug that sometimes occurred when attempting to pass the ball just as the QB was crossing the line of scrimmage. [*]Fixed a bug where the QB would run in the wrong direction if you audibled to a run in certain formations. [*]Fixed a bug in 2P games where users can't pick an offensive play if the defense picks punt block or FG block. [*]Implemented a new input management system. This systems supports a wider variety of controllers and should hopefully fix any controller issues. [*]Moved to a just-in-time loading system for team data. This should speed things up when navigating menus from the title screen. [/list] As always, balancing and adjustments are an on-going process. I will continue to make tweaks as necessary. The next update will include an extended playbook and possibly defensive audibles along with a handful of other small improvements. Happy Gaming, Danny Jugan