[h2]Bugfixes[/h2]
[list]
[*] Fixed small medicine farm not working properly
[*] Fixed some constructions not using correct set up sprites
[*] Fixed some buildings would call logistics to take and redeposit items to itself
[*] Fixed weaver(tier 3), steel house, and steel large house not accepting correct inputs to be built
[*] Adjusted various building sprites to better fit grid
[*] Fixed loggers moving erratically when idle
[*] Fixed heavy attack, defensive toggles on overworld units not working properly.
[*] Fixed bug where save would not load due to missing house data assigned to a unit
[*] Fixed guilds would upgrade into wrong type of guild if using upgrade button
[/list]
[h2]Gameplay[/h2]
[list]
[*] Made it possible to forbid work slots by right clicking them, units that are automatically assigned to slots will no longer consider these slots when choosing
[*] Moved home furniture items to wants list instead of the separate home tool list
[*] Changed large warehouse (T3) from 100 to 200 item storage limit and large warehouse (T4) from 200 to 500 item storage limit
[*] Removed wood from wants list
[/list]
Wood is practically used in all buildings and recipes so it felt like too much of a drain to have units buying it every market cycle as well. An earlier attempt to remedy this was to add more nodes that produced wood on the overworld, but that requires empty warehouse space which uses wood to build. Stone was also considered for this change as it is used a lot for buildings. However it loses a lot of item use after getting copper and it is unlimited in town because of quarries, so I do not think it should be treated the same as wood.