[h1]ATLYSS Beta Build 1.6.0a Released[/h1]
Please verify integrity of game cache or restart the game to update to the newest build.
[list]
[*]Steam Cloud integration added. This may take a minute to go into full effect if it's not available yet.
[*]Re-worked saving / backup saving, with a save & quit "are you sure" prompt.
[*]Loading into lobbies no longer does a server -> client remote call for loading quests and inventory since they are clientside parameters anyways.
[*]Equipped items no longer take up inventory slots. Do not be alarmed if your inventory seems emptier.
[*]Performance boost on inventory, refactoring how the item cells function.
[*]The banlist no longer resets when starting a new lobby.
[*]Added a callback for attempting to join friends lobbies that are full, taking you back to the main menu.
[*]Public passworded lobbies will no longer require a password if you're friends with the host on Steam.
[*]Added a 0.005 to 0.285 sec buffer to players when they are attacked, allowing enemies in large groups to attack in a more uniform fashion rather than being sporadic / confusing. Bosses ignore this.
[*]Bells persistent damage now provide"heavy" damage, but explodes after 3 hits for generic bells (cryptcall, wooden bell, etc)
[*]Manaflow now has 5 ranks instead of 3.
[*]Decreased the cast time for Fluxbolt.
[*]Added a trigger message callback when you kill a person in PVP. (ex: "You fragged X.")
[*]Removed the AFK messages in the chatbox when people go AFK or return from being AFK, decreasing traffic on the chatbox.
[*]Added shift click shortcut for equipping.
[*]Vanity has it's own layer for visibility.
[*]Enok given a repeatable lv-1 quest to kill mini geists in the catacombs (optional).
[*]Decreased kill count requirements for several Enok quests.
[*]Refactored weapon damage scaling, it now goes up endlessly at a low % of the respective power stat.
[*]Added an increased defensive effectiveness against weapon damage. Skill damage retains as it was.
[*]Added global nickname system (optional). Regardless what character you play as, the global nickname will appear under your character nametag.
[*]Added skill icons to the skill scroll item data entries for better transparency.
[*]Revised the Sanctum Catacombs platforming segments and enemy arenas.
[*]Increased health boost % on enemies for every nearby player.
[*]Added a distance scaling element to party indicators and pvp emblems that appear over players heads to better see where they are.
[*]Added a "Who Tab Menu" hotkey tutorial in the Outer Sanctum, to teach new players that they can make a party with other players in multiplayer.
[*]Fixed Kubold armor feet disappearing from camera distance / angle.
[*]Fixed Kubold forehead halo not appearing on some horn variants.
[*]Adjusted the condition server sync / client prediction display. (The condition icons above your skill hotbar).
[*]Weapon quickswapping is now near-instant like it once was, additionally fixing many bugs that came along with it at the time.
[*]Devious Signet cooldown reverted back to what it was before.
[*]Summoning the Slime Diva now requires 4 slain Slimeks than 8 in her arena at Effold Terrace.
[*]Siphon Leech no longer bleeds through blocked or missed hits.
[*]Added a minute and second prediction counter for the condition icons that appear above the skill hotbar.
[*]Fixed a bug with jump attacking. Jump attacks now cap current jumps up to the maximum.
[*]Fixed persistent damage outputs on Polearm, Heavy Melee, Katars, and Melee spinning jump attacks.
[*]Increased collider distance of the Heavy Melee jump attack land hitbox.
[*]Pressing escape while in the Host Console menu should properly close it.
[*]Typing in "/help" in the Host Console Menu should now display all the available commands properly.
[*]Support skills such as Restora and Imbue should no longer affect players that aren't in the same party as the caster in PvP arenas.
[*]Movement speed parameter should permanently reset itself while the player is dead. Any other bugs regarding movement speed have not be addressed fully yet.
[*]Added a item drop serverside buffer to prevent clients from dropping items at rapid speeds.
[*]Various bug fixes / exploit fixes.
[/list]