Atlyss Beta Build 1.5.5a Released

[h1]Atlyss Beta Build 1.5.5a Released[/h1] Please verify integrity of game cache or restart the game to update to the newest build. [list] [*]Added visual and audio telegraph effects to some enemies (Wisps, Boars, Slimes). [*]Fixed weapon conditions not working anymore after re-equipping weapons or armor. [*]Added sorting to Item Storage. [*]Added auto stacking for shift clicking items into Storage. [*]Vivian now has a face picture in the dialog box. [*]Added a new lv-3 chestpiece that drops in the Catacombs. [*]The Sanctum Catacombs portal no longer opens for players who do not have the quest "Communing Catacombs". [*]Added a tutorial trigger in the Outer Sanctum regarding auto-pickup by holding the interact key. [*]Added lobby search filters to the Lobby list finder. [*]Fixed Skill Point distribution being off for connected clients. [*]Fixed Skills and Skill Points not being reset when obtaining a class as a client. [*]Fixed Slime Diva's spike AOE spell not functioning when the host is not on the same map. [*]Reflect is reworked, it no longer reflects projectiles but now deals a % damage return on parried enemies. [*]Attempted to fix the Evasion growth sticking issue for connected clients. [*]Attempted to fix AI being locked, causing enemies to stop attacking indefinitely at random. [*]Fixed the potion rewards from the Enok grove kill quest. [*]The Earthwoken Ring is now a Enok quest reward for "The Colossus" quest instead of a chest drop. [*]Added a backup save profile system that creates a "_bak" file every time you save and quit or when you first start a singleplayer or lobby session. If no backup is found, the corrupted save file will delete itself. Please make your own manual backups of your corrupted files if you have any just in case. (ATLYSS_DATA/profileCollections/atl_characterprofile_x). [*]The Ghostly Tabard now has it's own icon. [*]Lengthened the attack rev-up animation for Wisps. [*]Monoliths should now be able to be parried when they do their spire attack. [*]You can now skill cancel while you're attacking, much like skill canceling when you're blocking. [*]Nerfed the damage the Colossus Tone gives. [*]Chests in dungeons no longer have distance checking, all items dropped from chests will retain no matter where the player is located. [*]Adjusted the item inventory click hold system, should be functional for double-clicking faulty mice without locking you up. [/list]