Astra Exodus - v1.00.04 Update

Hi all. We are releasing a new update, bringing the game to 1.00.04. We are going to release a new Dev diary later today, so be on the lookout for it. Our main point is that Astra Exodus' path continues, and we have future plans for it. In the meantime, you can download the new update, and find the full changelog below. As usual, many thanks to all those who gave us feedback and suggestions! It is very much appreciated. [h1]Version 1.00.04 Changes[/h1] • Fixed a bug in which opening the load game panel, loaded automatically a mod, when a save from said mod is present • Made sure that custom starting population values in the Globals.lua file are correctly taken into account for the homeworld • Made sure fleets can attack and invade in the same turn, but not move after to avoid one turn defenses problem • Improved the camera smoothness when zooming and panning at practically the same time • Made sure an outpost planet can be colonized from the planet buttons interface • Changed test battles shortcuts so they don't impact faction customization in the main menu • Updated the SW mod to work with the latest version of the game • Made sure the customize faction option is enabled when using mods and fixed any problems it caused • Added a toggle option for the game to use a hardware mouse cursor where available • Added an option to disable camera edge panning in the game • Added an additional stance for long range combat called Siege • Fixed a bug which was corrupting the game, every time a fleet was splited in mid hyperspace jump • Fixed a bug that was preventing end turn, after loading a campaign game, related to corrupted victory conditions