Astra Exodus - v.1.00.03 Update

Hi all. We are releasing a new update for Astra Exodus, bringing the game to version v1.00.03. We'd like to thank everyone who provided us with feedback, as this really helps us with improving the game. This update in particular consists of a number of fixes and quality-of-life improvements. It also introduces experimental support for more types of resolution, like 3:2 and ultrawide. [h3][b]Version 1.00.03 Changes[/b][/h3] + Fixed a bug that was removing heroes in the campaign, like they do in the sandbox + Added experimental support and improved UI for 3:2 factor resolutions + Added experimental support and improved UI for ultrawide resolution + Fixed a bug in which autosaves were firing once without being turned on + Increased pollution construction destroying effects + Parametrize pollution, morale and corruption effects in the Globals.lua file + Fixed a bug in which governor heroes were not applying correctly modifiers based around pollution, morale and corruption to colonies + Fixed a bug that was preventing end game repeatable techs from accumulating their effects + Now changing the tax rate affects immediately the selected colony if in that view + Fixed a bug when offered to trade specialization techs from the AI and you had no specialization points available + Randomized a bit the list of techs asked by the AI, so it doesn't always asks for the same + Fixed a small graphical glitch with opened tooltips on the audience screen, while hovering the techs for trade + Fixed a bug that happened when going to the next/previous colony from the colony screen, in which the starsystem info of the original system disappeared + Removed the advise to lower taxes when its already at minimum, same for the other extreme + Now space battles start Paused instead of at a Slow pace + Reduced the amount of turns required for the ascension victory condition + Added the ability to specify victory conditions required turns in the Globals.lua file + Fixed a bug that was preventing terraformed planets from having the correct maximum population + Fixed a bug that was preventing the Steam achievement for freighters from firing + Fixed a bug that was affecting campaign saves, regarding empty or invalid items on the build queue + Fixed a bug that was preventing the immediate update of the available special techs, after one was available due to a crisis + Now the game notifies the player when others declare war against each other + Fixed a bug that was preventing the achievements for galactic crisis to fire