Rip through hordes of enemies with fury and style in this fast-paced action RPG. Play as Astor, a young warrior determined to unveil the secrets behind his creators’ unforeseen demise. Wield an arsenal of runic weapons to hunt down the evil haunting the planet Gliese and save it from impending doom.
[h3]Hello Warriors of Gliese![/h3]
We're excited to bring you another update for Astor: Blade of the Monolith! This patch includes a variety of improvements based on your feedback and our ongoing efforts to enhance gameplay and balance.
[h3]Gameplay Adjustments[/h3]
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[*] [b]Weapon Balance:[/b] Balanced various weapons, with special attention to the Gauntlets and Hammer. Adjustments aim to improve effectiveness and ensure each weapon feels distinct and powerful.
[*] [b]Construct Companions Enhancement:[/b] Adjusted Construct Companions to hit harder and exhibit more aggressive behavior in combat.
[*] [b]Boss Balance Rework:[/b] Several bosses have been reworked to provide a more challenging experience, aligning their difficulty better with regular enemies.
[*] [b]Improved Block Responsiveness:[/b] The responsiveness of the block action has been enhanced, making parries more accurate and timing-dependent.
[*] [b]Boss Attack Fixes:[/b] Fixed issues where some boss attacks could be interrupted unexpectedly, causing behavioral inconsistencies.
[*] [b]Block Drop Construct Adjustments:[/b] Increased cooldown and adjusted damage values for the Block Drop construct. Now rewards skilled players with a 1.5x damage multiplier when used with a combo of 10 or higher.
[*] [b]Aerial Combat Adjustments:[/b] Melee enemies will no longer throw projectiles while the player is performing aerial attacks, eliminating unfair interruptions.
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[h3]New Content[/h3]
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[*] [b]New Crystal Life Items:[/b] Added new crystal life items to the store:
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[*] Healing Crystal
[*] Health Crystal Boost Lv 1, Lv 2, and Lv 3
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[*] [b]New Awakening Tutorial:[/b] Added a reinforced tutorial for the Awakening mechanic to provide clearer guidance and understanding for players.
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[h3]Audio and Visual Enhancements[/h3]
[b]Combat Music Intensity:[/b] Adjusted the intensity of combat music to change more gradually based on the number of hits performed in combat, providing a smoother and more natural transition.
[b]Golem King Boss Audio:[/b] Improved audio for the Golem King boss encounter for a more immersive experience.
[b]Collision Improvements:[/b] Enhanced tree collision mechanics to improve realism and gameplay interactions.
[h3]Bug Fixes and Improvements[/h3]
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[*] [b]Challenge and Replay Fixes:[/b] Addressed various bugs related to challenges and replay functionality.
[*] [b]Renamed map tab[/b] in adventure menu to collectables to better reflect the purpose of this section
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We're committed to delivering the best experience possible in Astor: Blade of the Monolith.
Your feedback continues to be invaluable to us, so please keep sharing your thoughts and experiences!
Thank you for your support and dedication to exploring the world of Gliese with us.
[h3]— The C2 Game Studio Team
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