Asset Editor, Steam Workshop support for custom assets

[b]Asset Editor[/b] - Switch between normal editor and asset editor at any time - Create your own custom assets (No external 3D tools e.g. Blender necessary) - Add your own textures, original textures, boxes for solid shadows, smoke sources, light sources and wave sources - Activate wind for textures - Edit elements (e.g. scale of textures) via keys, buttons on the element and by entering values directly - Objects already placed on your map are updated directly when changes are made to the custom asset - Separate Multi Select/Multi Edit, Undo/Redo in the Asset Editor - Hide, lock against mouse clicks and rename individual elements (e.g. textures) - Add information to custom assets: Name, object group, preview image, search terms, tags and whether the object can be attached - Custom assets are displayed in the Object Tool and behave like normal assets and react to Multi Select and the environment settings, such as wind and snow layer - Opening of original assets is possible - “Save and Place” function to place your custom assets directly [b]Steam Workshop for custom assets[/b] - Upload and update your own assets - Install/uninstall custom assets directly in the app via an asset browser - Open every uploaded asset in the asset editor - When opening maps with missing assets from Steam, a dialog appears with which you can install the missing assets from Steam directly (if these exist) [b]Filter in the object tool: Search field and tags for objects[/b] [b]Optimizations, bug fixes and minor adjustments[/b] Thank you for your patience and support! :) Best regards Hannes