Asmodev Newsletter - Champagne Problems

Ultimate Summer

A mix of tower defense with classic shooter. Gather resources, place traps, build towers, and buy weapons to exterminate waves of United Forces of Heaven, Hell, Purgatory, Cthulhu, Carnivores and Aliens.

[img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35280558/76bbb265c79a7ee07383f53802cbae704c8f039c.png[/img] How are you doing heavy metal maniacs ːpraisesunː? As our games are interconnected, I came up with the idea to spam you with all the updates with one sheet, just like supermarkets do. I think it’s a fair spam, we all live to spend money in supermarkets. There is no logic behind the order that I would be aware of - I acted intuitively. And I doubt I’ll stick to the same order every time. But let’s get down to business. Can I get a witness? I picked up the main issues we had to deal with this week, and probably will still be dealing with during the next one. BOOZE MASTER https://store.steampowered.com/app/1057600/Booze_Master/ We’ve already learned the lesson. The art must be coherent. We lost our vision here and there during Infernal Radiation development, now we’re taking care of the cohesion of Booze Master. This week we’ve been trying to make the windows fit together. We chose the „general feel” of UI, and it’s almost finished, but there are still some areas to improve. Firstly, some elements are still too mobile, which doesn’t go very well with a three-dimensional, realistic world. Secondly, there are parts that feel too modern, which doesn’t go very well with the cartoon/wooden aesthetics we decided to stick to. [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35280558/ca815c04a587fd970386c21076e8104e15365d72.png[/img] HUMAN FARM https://store.steampowered.com/app/1276510/Human_Farm/ Our meat plant was too far away. Too far away from home, too far away from the main street, consequently too far from the vendors, and too far from the clients. It meant the game looked a bit like a running simulator. You’d kill us for backtracking. I mean, you’ll kill us for backtracking anyway, but rather softly, because it doesn't hurt anymore. I feel all flushed with fever, but that’s a farming game, for fuck’s sake. You’ll love the the coziness of our tiny town, and the duplicity of our small community. Of course, relocating the factory resulted in, among other things, redoing the environment, moving tutorial triggers etc. Well, that's what we're here for. Look at the picture to imagine the difference. [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35280558/afc844fb53948a6df6da5201d423532ba7c624b6.jpg[/img] PRIEST SIMULATOR https://store.steampowered.com/app/950620/Priest_Simulator/ Believe me, we want this demo to be out as badly as no-one in the whole world, even you. What must be done in order to release it? We have to polish this shit because we're still ashamed of some of some details. We’re good with feeling ashamed of our story, AI, graphics, hardware requirements, but not things like that you can see on the screenshot. There will be no levitating trees in Priest Simulator, apologies. [img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35280558/9acb25d217e61647cf3412d20bb0fd653ef30646.png[/img] MERCYFUL FLAMES https://store.steampowered.com/app/1066740/Mercyful_Flames/ Oh no. This was a typical week of invisible steps. What I mean is that we’ve got nothing new to share with you, as we’re fulfilling a duty of refactoring the code. Mercyful Flames got bigger, we designed new features to make the game more engaging, and that resulted in the necessity of renovation the old features. Live is life. We all give the power, we all give the best. ULTIMATE SUMMER https://store.steampowered.com/app/664460/Ultimate_Summer/ We plan to get out of EA next month. We’re finishing adding new sounds, and tracks. The comic book is finished. INFERNAL RADIATION https://store.steampowered.com/app/832140/Infernal_Radiation/ Guys, it’s 90% off now. It’s a brutal discount. My last words: I think I’ll be repeating this each time we meet. If you want to support us, please add our games to your wishlist or buy any of them. If you already have played one of our games, and you liked it, please leave us a review, may be a short one, because it simply results in development of our team, and quality of the games. ːironfistː