It's been a while since the last update but I think we can all agree that this year has been nuts! It's always encouraging to see people leave comments and participate in the development of the game. We would love to add polls to these discussions. Do Steam discussion boards support polls?
Many comments in the last post have indicated a preference from halfway to mostly realistic gameplay. All of our pro snowboarding consultants have insisted we push the envelope in terms of realism. Unsurprisingly, most pro athletes along with a huge chunk of the population are not avid VR gamers. VR locomotion takes some getting used to. So not only are there a bunch of first time VR gamers, but also a lot of gamers who have never gone skiing or snowboarding.
Native VR gameplay is a brave new world. If this was a non-VR game, there would already be a template in place and all we'd have to do is add new stuff that other games haven't done before. Mind you, there are quite a few never-before-played features we're adding to Powder VR but the biggest, most important task is re-inventing the basics.
What's it like to carve, jump and go fast. That's 30% of a traditional winter sports game, but it's probably 60-80% of Powder VR since it's one of the first VR titles of the genre. Nevermind tricking, combo systems, elaborate jibbing or equipment upgrades. If you can't comfortably rip down a mountain and feel like you're in full command while carving fresh pow, none of the other stuff matters.
Bottom line, basic gameplay has to be easy enough to pick up and play while at the same time it needs to feel real, to both beginners and experienced shredders. That will make or break us.
More in the next post...