Due to popular demand (and a few internal requests too), we've revamped the centering process. Before you start every level we place you in a cold, dark, black room- for orientation purposes only. There you can ponder the depths of the reality you find yourself in. First escaping from one into our breakthrough VR game, then finding yourself outside the game, but still in it, in a blank and mysterious void.
Its purpose is one: so you can know which way to face.
While we know not what you may encounter in such a stateless state, amid the sensory deprivation set before you you may find the very thing you were looking for all along: which is the front, and which is the back. Helps with leaning too.
While it's happened before where side games and subplots become that of fan fiction and outshine the main affair, we sincerely hope that no such fanfare amasses itself around the recentering room.
Darkness is where we came from, and is where all shall one day return. So will our recentering room soon be waiting for you, upon your completion of each new level. Is it a test that we all must face? Or just a passing VR adjustment while the technology catches up to its calling?
No word on whether there are requests for VR - Darkroom.
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Not wanting to be outdone, the Powder VR helicopter crew fitted their bird with a few extras, including their favorite mini games, and handles to get some good air on your way out. The green light has stronger enforcement so you can time your launch down the next slope.
Stay tuned for all this and more in the upcoming mega midpoint release!