It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit.
[h1]Features[/h1]
[list]
[*] Difficulty setting in campaign game mode
[*] Achievements for campaign completion
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[h1]Changes[/h1]
[list]
[*] Campaign monster spawn timings and locations have been adjusted
[*] Basic attack knockback will now diminish with repetitive use
[*] Increased hitbox sizes for more lenient collisions
[*] Normalized size of blood effects
[*] Gutrip is now armed to the tusks
[*] Campaign respawn location should now be selected based on monster presence
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[h1]Bugs[/h1]
[list]
[*] Special moves should no longer kill players in one hit
[*] Character platform jump precision should now be the same as for bots
[*] Characters should be less prone to losing their model in online games
[*] Opening the ingame menu should now correctly pause the campaign
[*] Player setup should now be correctly adjusted when entering the campaign start screen
[*] Monster death animations should now have a more consistent play rate
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