April 29 Update

It's time for another patch for Bell Ringer! This one addresses some of the combat problems and expands the campaign game mode a bit. [h1]Features[/h1] [list] [*] Difficulty setting in campaign game mode [*] Achievements for campaign completion [/list] [h1]Changes[/h1] [list] [*] Campaign monster spawn timings and locations have been adjusted [*] Basic attack knockback will now diminish with repetitive use [*] Increased hitbox sizes for more lenient collisions [*] Normalized size of blood effects [*] Gutrip is now armed to the tusks [*] Campaign respawn location should now be selected based on monster presence [/list] [h1]Bugs[/h1] [list] [*] Special moves should no longer kill players in one hit [*] Character platform jump precision should now be the same as for bots [*] Characters should be less prone to losing their model in online games [*] Opening the ingame menu should now correctly pause the campaign [*] Player setup should now be correctly adjusted when entering the campaign start screen [*] Monster death animations should now have a more consistent play rate [/list]