SMILE GAME BUILDER is a game making software. Programming is NOT a required skill! All necessary materials are included such as 3D models, graphics, music and more. NOW, all you need is your creativity!
SMILE GAME BUILDER Ver1.12.10
[b]New Functions[/b]
Update Information
- For the player and event teleport panels, the coordinates can now be specified with variable boxes.
- For the "Advanced Variable Box Operations" panel, it is now possible to get the current number of party members.
- Category names can now be renamed for terrains and objects in user materials. Note that renaming a category to the same name as another category will merge the two categories but will not separate them again.
[b]Bug Fixes(SMILE GAME BUILDER)[/b]
- The time required for loading BGM, such as during encounters, has been improved to be very short.
- Fixed a bug that caused an exception when adding a "Rename Party Member" panel if the character's original name was longer than 8 characters.
- Fixed a bug that caused map objects with the "Billboard" checkbox checked to not work as billboards when made into events.
- Fixed a bug that caused defenses to not work on skills using damage calculation formulas.
- Fixed a bug that caused the event panel "Display/Hide Battle Window" not to work in 2D battles.
- Fixed a bug regarding the specification of "Turn 0" behavior of monsters, which did not consider MP outage even if the AI type was specified as "Wise".
- Fixed a bug that caused the HP and MP gauges to appear empty until the turn progressed when adding a party member to the party in a battle event.
- Fixed a bug that caused camera angles, etc. to be reset when entering a map if the "Disable Camera Switching" checkbox was checked on the map setting.
- Fixed a bug that sometimes-caused data saved using the "Display Save Screen" event panel while player operations were prohibited using the "Enable/Disable Player Control" event panel to not be able to be unprohibited.
[b]Bug Fixes(Unity Expoter)[/b]
- Fixed a bug in Unity where the status UP/DOWN Emoticon was not displayed during battles.
- Fixed a bug that caused the motion of models included in the Human&Zombies Pack to not play in Unity.
- Fixed a bug in Unity that caused the sitdown motion of the TypeB character to appear slightly floating.