Anger Foot gets angrier with the latest performance update

Anger Foot

Anger Foot is a lightning fast action FPS where the only things harder than your ass kicking feet are the ass kicking beats.

Hi everyone! We'd like to thank everyone for playing Anger Foot and participating in our recently released [url=https://steamcommunity.com/games/1978590/announcements/detail/6300059162623589965?snr=2___]performance update beta[/url]. The feedback has been invaluable, helping us make additional tweaks and fixes and wrap up an even better update for you today. As always, we'd be grateful for any feedback you may have, and we're specifically interested in hearing what effect this update had on the performance on your machines. Many thanks, The Anger Foot Team [h1]Anger Foot 1.42 Changelog[/h1] [b]Performance Improvements:[/b] [list] [*] Made lights fade with distance to improve performance in large, open levels. [*] Removed a slow user interface call. [*] Fixed batching settings for many level objects to reduce draw calls. [*] Made specimen tanks more efficient when breaking. [*] Made broken door fragment colliders simpler. [*] Fixed more objects’ batching and occlusion settings to reduce draw call count [*] Removed some unnecessary script methods [*] Adjust lighting and shadow settings [*] Reduced the mesh detail on all pipes [*] Reduced some unnecessary object detail in “The Sludge Baron” level [*] Fixed slow methods in the weapon glint logic [*] Fixed unnecessary IK solver calls on gimps [*] Added culling to dynamic bone objects (eg. wobbly ears and hair) [*] Made crossbow bolts and pierced corpses more stable [*] Various minor performance tweaks and fixes. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed an issue with a building turning invisible during “Pork Braai” [*] Fixed peeing guy continuing to pee after death in “The Stairwell” [*] Fixed an issue with the final story level not being accessible if exiting early [*] Fixed incorrect and overlapping “all shoes unlocked” text in the UI [*] Fixed “best time” text being covered by a UI element in certain languages [*] Fixed pause menu scaling for 32:9 aspect ratio [*] Fixed selected shoe HUD text moving onto the next line (affected Japanese translations) [*] Fixed train doors not always opening on arrival [*] Fixed sniper tower disappearing when shot [*] Fixed an issue with map book level buttons not always deselecting properly [/list] [b]Balancing/Gameplay:[/b] [list] [*] Made sliding propane tanks only do half damage to the player. [*] Made Potshots level a little easier to navigate. [*] Made the sniper enemy and “Potshots” level more forgiving [/list]