Angeldust v3.33

Angeldust

ADVENTURE. ANYWHERE! Explore endless magical worlds and battle fearsome creatures alongside millions of friends. Ride your own horse, bear or moa and discover the many game world wonders. Unleash your imagination by crafting beautiful buildings.

Here's the list of changes in Angeldust v3.33: [h1]Turbocharged performance[/h1] Angeldust v3.33 increases the game world drawing speed three- to fourfold! Expect much better interactivity while building in complex areas, and while loading in existing builds. It's a very noticeable performance improvement without any downsides. [h1]Seeing double[/h1] A biggie: previous Angeldust versions used to render on-screen 2D sprites twice. Why? I don't know. In Angeldust v3.33 everything is rendered just once, like it should. This improves performance and removes a lot of weird artifacts around sprite edges. The only downside is that you can no longer seemingly ride two horses at once. But one horse should be enough for anyone! [h1]Touch tips[/h1] Angeldust v3.33 introduces a few user interface improvements for new players that play on a touchscreen. The 'menu grid' icon will now glow, bounce and spark until it's pressed. Hopefully this helps new players discover the inventory screen and the in-game shop. Speaking of which, the 'Shop' button now has a giant bouncing coin and arrow above it as long as nothing been bought. Let's go shopping! [h1]Map this![/h1] In a world-first, our well-known community member [b]obi-[/b], has contributed some code for Angeldust v3.33. The first feature they worked on is that mimics and photon mimics now appear on the world map. Builders, rejoice! [h1]Block picker assignment[/h1] Another cool, new [b]obi-[/b] feature is that you can now assign blocks to your hotbar slots using the block picker. Open the inventory grid, and double click, double tap or double 'number key' on the keyboard to go back in-game. Then use the golden block picker item to assign directly to the hotbar slot. Builders, rejoice once more! [h1]Additional changes[/h1] [list] [*] Unlockable cell/object 'yellow glow' hints now fade out when not in-game [*] User interface text bounces and color pulses now share a global timer [*] Decals (stickers) on the bottom of blocks now follow the same logic as decals on top of blocks [/list] [h1]Be social![/h1] If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance: [list] [*][url=http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent] Steam reviews[/url] [*][url=https://www.youtube.com/AngeldustLive]Developer live stream (YouTube)[/url] [*][url=https://discord.gg/m8FekP3]Community Discord server[/url] [*][url=https://www.facebook.com/AngeldustLive]Facebook[/url] [*][url=https://www.instagram.com/playangeldust/]Instagram[/url] [*][url=https://twitter.com/AngeldustLive]Twitter[/url] [/list]