Hey! I've signed up for the next Next Fest!
In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective!
[h3]General[/h3]
[list]
[*]fix softlock during arbor fight in Muldahara (?)
[*]made enemy body collision a bit squishier
[*]line up timed platforms in 2nd hive histhana
[*]zyng projectile is destroyed on collide
[*]condense and streamline the collection sequence in anahata
[*]add checkpoint before ryx encounter
[*]increase speed of 2nd wall platforming challenge in anahata
[*]fixed mystery hitbox for lub in histhana
[*]widen final column in the path ov hum
[*]make hall longer before ragakeet
[*]make last platforming challenge in muldahara a little longer
[*]increase ground friction when not holding a direction
[*]added a new platforming challenge in muldahara
[*]reduced overall number of projectiles
[*]reduced difficulty in path ov visions
[*]raised default stick deadzone
[*]added new blocking sfx
[*]made all required switch sections permanent in main levels
[*]adjusted xp reward for most sources
[*]rebalanced almost every enemy
[*]changed how encounters spawn enemies
[*]made gun a little punchier (no change to stats)
[/list]
[h3]
Charlet
[/h3]
[list]
[*]nerf tackle stam damage
[*]boost hammer stam damage
[*]increase hammer speed
[*]you can now block to cancel the rolling animation
[*]you now hold block to lock facing while aiming weapons instead of some holding and some not
[*]you can now do short dashes while shielding instead of dashing out of shield
[/list]
[h3]
Moika
[/h3]
[list]
[*]spray duration, frequency and accuracy decreased
[*]reduce poise recovery
[*]increase damage recieved while stunned
[*]decrease gatling duration
[*]square up the walls in arena ( no more choke point at start of fight )
[/list]
[h3]
histhana
[/h3]
[list]
[*]removed 3/4th the enemies
[*]rebalanced the encounters
[*]reduced the number of spikes
[*]added a checkpoint before the final arena
[/list]
[h3]
UI
[/h3]
[list]
[*]fix the fight name for chamber of the aspirant
[*]unsquished input flags for xbox controllers
[*]shorten the checkpoint activation and add some charging sfx
[*]gave different realm types distinct portal sprites
[*]added boss hp bars
[*]added teleportals to warp the player around in a more friendly way
[*]removed the word fart from the file menu
[*]added stick deadzone options
[*]removed all portal tab from teleport menu
[*]added transparency to and extended duration of encounter and level curtain events
[*]fixed focus bug in inventory
[*]added images to every checkpoint in teleport menu
[*]reduced loudness of some music
[*]changed trauma shard image
[*]cleaned up some item description formatting
[*]reformatted the save file menu
[*]spiced up xp label
[*]reformatted IRC to more closely reflect modern chat apps
[*]fixed camera look not cancelling sometimes when sliding
[/list]