Amata 0.13.9

Hey! I've signed up for the next Next Fest! In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective! [h3]General[/h3] [list] [*]fix softlock during arbor fight in Muldahara (?) [*]made enemy body collision a bit squishier [*]line up timed platforms in 2nd hive histhana [*]zyng projectile is destroyed on collide [*]condense and streamline the collection sequence in anahata [*]add checkpoint before ryx encounter [*]increase speed of 2nd wall platforming challenge in anahata [*]fixed mystery hitbox for lub in histhana [*]widen final column in the path ov hum [*]make hall longer before ragakeet [*]make last platforming challenge in muldahara a little longer [*]increase ground friction when not holding a direction [*]added a new platforming challenge in muldahara [*]reduced overall number of projectiles [*]reduced difficulty in path ov visions [*]raised default stick deadzone [*]added new blocking sfx [*]made all required switch sections permanent in main levels [*]adjusted xp reward for most sources [*]rebalanced almost every enemy [*]changed how encounters spawn enemies [*]made gun a little punchier (no change to stats) [/list] [h3] Charlet [/h3] [list] [*]nerf tackle stam damage [*]boost hammer stam damage [*]increase hammer speed [*]you can now block to cancel the rolling animation [*]you now hold block to lock facing while aiming weapons instead of some holding and some not [*]you can now do short dashes while shielding instead of dashing out of shield [/list] [h3] Moika [/h3] [list] [*]spray duration, frequency and accuracy decreased [*]reduce poise recovery [*]increase damage recieved while stunned [*]decrease gatling duration [*]square up the walls in arena ( no more choke point at start of fight ) [/list] [h3] histhana [/h3] [list] [*]removed 3/4th the enemies [*]rebalanced the encounters [*]reduced the number of spikes [*]added a checkpoint before the final arena [/list] [h3] UI [/h3] [list] [*]fix the fight name for chamber of the aspirant [*]unsquished input flags for xbox controllers [*]shorten the checkpoint activation and add some charging sfx [*]gave different realm types distinct portal sprites [*]added boss hp bars [*]added teleportals to warp the player around in a more friendly way [*]removed the word fart from the file menu [*]added stick deadzone options [*]removed all portal tab from teleport menu [*]added transparency to and extended duration of encounter and level curtain events [*]fixed focus bug in inventory [*]added images to every checkpoint in teleport menu [*]reduced loudness of some music [*]changed trauma shard image [*]cleaned up some item description formatting [*]reformatted the save file menu [*]spiced up xp label [*]reformatted IRC to more closely reflect modern chat apps [*]fixed camera look not cancelling sometimes when sliding [/list]