[b]Salutations Industrialists,[/b]
We would like to thank all of the supporters of our Kickstarter. Due to the level of support of our crowdfunding on both platforms we used—Kickstarter and Modian—we unlocked three of the Stretch Goals.
We have assigned Discord roles to our backers who are already part of our server. If you are not a member of our server, please join via the link below to ensure that you claim your role! We'll be checking back weekly to assign roles to new followers. Of course, if you join and would like to get your role sooner, just say hello in the main channel and mention that you'd like your role. If you're not yet a member of our Discord server, please use this link to join!
[h3][url=https://discord.com/invite/m22Ek8jxJf]Join the Gilded Destiny Discord Server[/url][/h3]
[h2]Now, onto the Alpha Milestones: [/h2]
Our development and content design teams are working on several systems and mechanics, design elements, further refining the map, and the first events to prepare Gilded Destiny for the Alpha release. Read below for a rough timeline of the milestones we plan to reach over the next few months!
[h3]What we accomplished in April:[/h3]
In the past month, we are happy to share that we've completed the first draft of provincial borders on the map. We expect to further refine these borders based on gameplay considerations, aesthetic considerations, events, future historical research, and ultimately community feedback. Also, our team has completed the redesign of the Trade and Logistics Systems, which are now in the final phase of implementation into the game. The Content Design team has finished working out the mechanics for the Diplomacy system (the next step is refining the UI and inputting into the game).
Take a look below at some early screenshots of terrain from Europe and California, and some high-level maps showing the outlines of each province (the thin gray lines within each country) around the globe. Also, please note: These will not be not standard views in the game, i.e., terrain and provinces will not usually be visible zoomed out this far.
[h3]First Draft of Completed Provincial Borders[/h3]
[img]{STEAM_CLAN_IMAGE}/43221501/9d442d2de2c129f1f12efcc1ce06d6b02cd6db91.png[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/e3b5fc06d92812576031db56ebfeb013a792a95d.png[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/0b32a77a8d7256c7841a628c492fa3632d62ffb4.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/8a060361f826fe9ba33e81e47b43cb4accd4e9c9.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/833c9b803620cc85eb1d8ba06b15bf351a5b7391.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/86c5a7f1b8dea545a7e2281ee4d105183064370b.jpg[/img]
[h3]Preview of Terrain across Europe and California (Not yet finalized)[/h3]
[img]{STEAM_CLAN_IMAGE}/43221501/f862ff3daae0b04d1831c4e1ff9d2dc3bd43b412.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/86ebf5147f5b4447004b3c4a0ac00746cd6fd9ad.png[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/7407f7cf90a93a33cc7bb6b5d708a61cd1140256.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43221501/3b3afd741a2ae876de6e89169e0a4621566df638.jpg[/img]
[h2]End of May[/h2]
[list]
[*] First Draft of Technology
- Finalize Research Mechanics.
- Organize the 3 Tech Trees—Academia, Industry, and Military—and determine research progression through their respective techs.
[*] First Draft of Major Prussian Events
- As one of the pivotal countries in the time period, we are starting with Prussia to test and build out our event system.
[*] Cities and Major Terrain features for Europe, China, and North America
- As the provincial borders are now roughly set, we plan to shift our focus to placing cities and terrain features. We expect these to roughly follow the real-world terrain. However, some adjustments will be made for playability.
[*] Input new Logistics System
- Configuring the redesigned Logistics System in the game and ensuring that it works as intended (see our Dev Diary on Logistics here: [url=https://youtu.be/N2cEs4iCVLU?si=M4u7x7i9DITXITva]YouTube - Gilded Destiny Dev Diary #15, Trade and Logistics[/url]).
[*] Input the new Military UI
- Along with the new UI we plan to include Recruitment, the Regiment Template Builder, and Army Management Panels
[/list]
[h2]End of June[/h2]
[list]
[*] Content for Military Units
- This includes removing some placeholders and naming Military Units, along with refining the stats for each unit type
[*] Add cities and major terrain features for Russia, the rest of Asia, and Central and South America
[*] Add resources to the map for Europe
- This involves adding natural resources to the map, and determining which climates are suitable for growing which crops in plantations. In Gilded Destiny, terrain and natural resources will have an impact on gameplay.
[*] Add provincial data for Prussia
- This involves researching and inputting population data for each Prussian province (such as the number of people and the distribution of cultures, religions, and professions).
[*] Finalize the new Diplomacy System
- In June, our programmers will implement the redesign of the diplomacy system into the game. We redesigned the diplomacy system based on how Gilded Destiny has evolved—Dev Diary coming soon!
[*] Input the revised and updated Leader System, including new UI and mechanics
[*] Input the revised and updated Construction and Building System, including new UI and mechanics
[/list]
As our goals and expectations evolve, and as these milestones are reached, we will keep you updated!
Thanks for your support and for reading!
May your day be a gilded one!