[h1]Alpha 1.0.1 Patch Notes[/h1]
[h3]Day/Night Cycle Changes[/h3]
[list]
[*] Daytime is now 210 ticks and nighttime is 150 ticks*
[*] Daytime extended from 03.50 minutes to 07.00 minutes
[*] Night time extended from 03.30 minutes to 10.00 minutes
[*] Night time is 0.5x slower than day time
[/list]
[h3]Map Changes[/h3]
[list]
[*] Tweaked lightmaps (Still not working correctly)**
[*] Added 2 new tree variations***
[*] Vegetation variations added****
[*] Tweaked player movement values
[/list]
[h2]Future Plans[/h2]
[list]
[*] Fixing items clipping through ground and then falling under
[*] Changing skybox
[*] Adding sounds
[*] Making gameplay loop. For example just some basic way to finish one run and go to next one
[*] Making basic UI elements and better player name UI
[*] Matchmaking fixes and customization
[*] More available settings
[*] More interactive items to play with
[*] Chat & Console for better networking interaction/debugging*****
[/list]
[i][u]Sources[/u][/i]
[i]
* Time calculation (tick * 2 = x) and then (x / 60 = time)
** I'm still experiencing with lightmaps and overall lighting, so might end up with totally different solution for lighting. Considering using ambient lighting to generate darkness when night falls
*** 2 new models to make world less "repetitive" looking
**** In total 3 different grass/flower types now in the testing map
***** There is already console ("J"), but it can get laggy after sometime. (Unity's text meshes are not well optimized, so trying to find alternative solution or fix for it.)
[/i]