Alpha 1.0.1 Patch Notes

[h1]Alpha 1.0.1 Patch Notes[/h1] [h3]Day/Night Cycle Changes[/h3] [list] [*] Daytime is now 210 ticks and nighttime is 150 ticks* [*] Daytime extended from 03.50 minutes to 07.00 minutes [*] Night time extended from 03.30 minutes to 10.00 minutes [*] Night time is 0.5x slower than day time [/list] [h3]Map Changes[/h3] [list] [*] Tweaked lightmaps (Still not working correctly)** [*] Added 2 new tree variations*** [*] Vegetation variations added**** [*] Tweaked player movement values [/list] [h2]Future Plans[/h2] [list] [*] Fixing items clipping through ground and then falling under [*] Changing skybox [*] Adding sounds [*] Making gameplay loop. For example just some basic way to finish one run and go to next one [*] Making basic UI elements and better player name UI [*] Matchmaking fixes and customization [*] More available settings [*] More interactive items to play with [*] Chat & Console for better networking interaction/debugging***** [/list] [i][u]Sources[/u][/i] [i] * Time calculation (tick * 2 = x) and then (x / 60 = time) ** I'm still experiencing with lightmaps and overall lighting, so might end up with totally different solution for lighting. Considering using ambient lighting to generate darkness when night falls *** 2 new models to make world less "repetitive" looking **** In total 3 different grass/flower types now in the testing map ***** There is already console ("J"), but it can get laggy after sometime. (Unity's text meshes are not well optimized, so trying to find alternative solution or fix for it.) [/i]