All new re-build version now live!

[img]{STEAM_CLAN_IMAGE}/35299503/3cc125bd558b776d823a090d2000f792267d8a9b.png[/img] After 4-ish years, the game gets an all new breath of life as it's rebuilt from ground up in Godot Engine. All the unnecessary fluff like crafting and mining, which did nothing more than delay when you could finally place down the first few notes. All that nonsense really served no purpose and has been removed to make way for the [b]creative mode[/b]. All sound orbs and tools are made available right away, just take a break, chill and make some tunes. [previewyoutube=odxBSvoWoA4;full][/previewyoutube] Hope you enjoy. Next plan is to implement a more detailed game instruction manual. Last version had redirected the player to a hosted webpage where the game mechanics are taught. This was due to the fact that the game was initially made in Game Maker Studio which offered an abysmally piss poor Interface toolset. All the text drawing had to be done manually so any prospect of an in-game tutorial presented a monstrous time sink. An external web-based manual, albeit janky, did the job. But now that I've moved to Godot as my mainline engine, I found it offers a slew of phenomenal UI nodes and tools, so creating a more helpful manual is my next step and will be handled as a minor update.