Uber-Hardcore, Turn-Based, Steampunk, Squad Tactics. Battle 6 other factions for control of Pangea in emergent, tactical gameplay.
Airship Dragoon has been updated to version 1.62.
This is in line with the Steam Client being update to 1.35a.
Changes to the actual game are that some particle effects have been tweaked for minor aesthetics (mainly making smoke softer), and that "Battle Mode" now has a new time limit.
During original development I had considered implementing a turn limit, but eventually decided to leave it out - well, now it's back in.
I had received reports that defensive battles could go on and on if the last surviving enemy trooper could not make it to the flag. Whilst I could not replicate this event during testing, battles are now limited to 20 turns.
[img]http://yorkshirerifles.com/random/airdrag_timelimit.jpg[/img]
At the beginning of the battle, the battle introduction screen reminds the player of this new time limit.
[img]http://yorkshirerifles.com/random/airdrag_timelimit1.jpg[/img]
At the start of each new turn, the player is informed how many turns remain after the current one.
[img]http://yorkshirerifles.com/random/airdrag_timelimit2.jpg[/img]
If the battle has not been won or lost by the the 20th turn, the player gets a gentle reminder about the impending end of the battle. ;)
[u][h1]How hitting the maximum turn limit works in practice:[/h1][/u]
Defend Allied Flag Battle: Player holds out for 20 turns to wins. Normal lose conditions.
Assault Enemy Flag Battle: Player loses the battle if they do not capture the flag or wipe out the enemy within 20 turns.
Clear Area Battle: Player wins the battle if they out-number the enemy 2 to1, otherwise player loses.