The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.
[i]1.23.9[/i]
[h3]Major Features[/h3][list]
[*]Added a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.
[*]Added a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.
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[h3]Bug Fixes[/h3][list]
[*]Wind forces are no longer applied to AI ships with no propellers.
[*]Fixed puddles lacking ripple animation.
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