This week's update significantly increases the durability of the weakest critical systems of a ship. While weapons were a large pool of hitpoints compared to the engine or balloon damage required to down a ship, losing even a single weapon both brings you closer to defeat and buys your enemy more time to destroy you, snowballing the fight.
[i]1.23.11[/i]
[h3]Major Features[/h3][list]
[*]Double the hitpoints of all weapons.
[*]Doubled the hitpoints of all steering wheels.
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[h3]Minor Features[/h3][list]
[*]Added a force reduction on the ship stabilizer for ships with low inertia around the correction axis.
[*]Added a small force when firing Behemoth Flak, Behemoth Gatling, Quad, Flak, Bone, Battery, Drum, Bunker and Blast cannons.
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[h3]Bug Fixes[/h3][list]
[*]Fixed various explosion particle appearances.
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