AirBorne Sea has gone gold.

AirBorne Sea

You find yourself stationed behind the awesome firepower of a 40mm anti-aircraft fixed deck gun on the bow of a battleship. Your mission is to blast away at the endless onslaught of enemy attackers bent on sinking your battleship.

AirBorne Sea has gone gold! The build has been approved by the Valve support team, and we are ready to press the "Release" button at the scheduled time on August 4th. But that doesn't mean we're just going to release the game and forget about it. Our development plans include: [list] [*] Reducing the number of bugs (we hope for your feedback). [*] Adding Linux and possibly a Mac version of the game (we don't foresee any problems with the Linux version). [*] Improving the sound quality (currently using free commercial sound from the Internet; sound designers' assistance is welcome). [*] Finalizing hardcore mode (almost ready, but we're not sure if it works well). [*] Improving the quality of the graphics (the game already looks good, but there are issues with water collisions and destroyed planes. We believe it's better to make the planes destructible and break apart than to have just one effect of falling into the water). [/list] What has been improved since the last update: [list] [*] Added destructibility to planes. [*] Implemented random environment generation. [*] Fixed a problem with the camera (previously, if you rotated a lot, the player's camera could lean to the side). [*] Optimized aircraft performance (removed unnecessary code, utilized OOP, etc.). [*] Audio settings are now properly saved (apologies for the inconvenience caused earlier). [*] Added info about planes in the popup menu (use mm_changeplane in console to look at another plane). [*] Added effects on the destroyed parts of the aircraft. [*] Implemented control settings, such as sensitivity and inversion. [*] Created a table for the player's ammo, allowing us to configure each level more flexibly. [*] Added translations into many languages (thanks to our friends, their names will be featured in the Credits). [*] Integrated color correction, although we're still working on finding the best way to use it effectively. [/list] We appreciate all your support, including chatting with us and adding the game to your wishlist. Your encouragement keeps us going and motivated! <3