You find yourself stationed behind the awesome firepower of a 40mm anti-aircraft fixed deck gun on the bow of a battleship. Your mission is to blast away at the endless onslaught of enemy attackers bent on sinking your battleship.
[b]Hello everyone! [/b]
[i]I'm still here, but this year has been pretty tough for me both personally and professionally.
My team and I managed to release AirBorne Sea in early access, which
I'm very happy and grateful to everyone who helped me with this. This
includes translators, who allow the game to be touched by more people in
their native language, as well as the art and design team.
For me, 2023 has become a year of change, and I hope 2024 will bring even more pleasant changes.
We don't have a lot of money to rely on, and we don't have investors
financing our work. We just make the games that we want to show the whole
world, which is why we didn't abandon AirBorne Sea and won't plan to,
even though there has been no news from us since around September.
On a personal level, I'm developing a game by myself, but I say "we"
because it's a collective contribution to this game, and I don't forget
about everyone who helps me.[/i]
[b]Happy New Year 2024![/b]
[h2]What will 2024 be like?[/h2]
[h3]High Priority:[/h3]
- [b]Transition to Unreal Engine 5[/b]
The game is currently built on Unreal Engine 4, and to achieve even more graphical changes, I need Unreal Engine 5.
- [b]Optimization[/b]
Unreal Engine 5 is not smooth on every PC with different
configurations. We need to make everything as convenient as possible so
that updates can be uploaded more frequently and work well on minimum
system requirements.
- [b]Bugs[/b]
There are bugs and unpleasant moments when using the controller (I
don't use it very often myself, so I'm not quite familiar with how it
should work). I will do my best to fix this issue.
This also includes changing the progression system and integrating
with Steam. Not all achievements are working for players at the moment.
[h3]Mid-Priority:[/h3]
- [b]Immersiveness[/b]
This is a bit of a sore spot for me, after collecting statistics
and feedback from those who played in early access, only a small
percentage of players were satisfied with the overall game experience.
We need to put maximum effort into making you truly immerse yourself
in the role of the ship's gunner. So that each shot feels significant,
the sounds are clear and spatial, and each damage to the ship feels
painful.
- [b]Graphic improvements[/b]
At the moment, the change of day and night is not causing such a
strong excitement. We need to completely rewrite this system and
introduce something truly new and diverse: spotlights illuminating the
sky, a variety of explosion and effects, especially when the plane falls
into the water, as this is a very important immersion element in the
game.
- [b]Game Mode[/b]
We've had this idea of creating a free mode for a long time, where
the player can independently set up the game and try to win. It's
already in the game, in fact, but no one has found it. So, we need to
finish this mode and publish it for everyone.
- [b]Skills[/b]
Currently, there's not much of a sense of progress in the game. I
think we need to work on skills so they are more understandable and make
players want to study them.
[h3]Low Priority:[/h3]
- [b]Effects[/b]
There are effects that may not significantly affect the gameplay and
should not be ignored. This includes various concussion effects,
shooting by bots from other ships, understanding what damage the enemy
caused.
- [b]Interface[/b]
Initially, I wanted to provide the player with minimal information
about the game to create an immersion effect. However, after conducting
several tests, it became clear that additional menus with remaining
opponents, additional buttons to help navigate the menu, and some
interesting facts or plot details would be beneficial.
Also, I might want to redesign the interface a bit and make it more modern, understandable, and just prettier.
- [b]Aircraft[/b]
We plan to do a global overhaul of aircraft design and flight mechanics.
[i]Please join the official WerFEST Software channel if you are interested in participating in any play tests or talk with us. ([/i]https://discord.gg/mtf7JuB7tp[i])[/i]