AI LIMIT Dev Log #2

AI LIMIT

In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.

We would like to extend our heartfelt thanks to all players for their valuable feedback and suggestions. In response to numerous requests and to gather more feedback, the AI LIMIT demo, originally set to end on October 21, will now be available until November 3. The full version of AI LIMIT will include the following updates: 1. System 1.1 Further optimizations to performance issues, enhancing frame rate and visual fidelity. 1.2 Adaptation for ultra-wide screens such as 21:9 and 32:9. 2. Combat Balance – Main Character 2.1 Improved rolling/dodging mechanics. 2.2 Sync Rate will automatically recover when it drops to Empty Energy. 2.3 Optimized the acquisition and consumption of Sync Rate. 2.3 Reduced recovery time for certain attacks. 2.4 Reduced recovery time after using Life Dew. 3. Combat Balance – Monsters 3.1 Optimized the startup animations for enemy attacks to enhance recognition. 3.2 Improved the Sync Rate consumption mechanics for enemies that utilize Sync Rate. 4. Other Adjustments 4.1 Enhanced the appearance of water surfaces. 4.2 Added voice performances for the main character when taking damage. 4.3 Introduced new idle animations for the main character during long periods of inactivity. 4.4 Optimized the damage reactions for certain monsters. 4.5 Improved camera work for throwing animations. Some issues that have already been resolved will also be included in the full version after further testing. Additionally, some reported problems are currently unresolvable due to underlying technical framework issues, and we will continue to explore alternative solutions. Thank you for your ongoing support! Sincerely, Publisher: CE-Asia & Developer: Sense Games