AI LIMIT Demo Version Update Log #1

AI LIMIT

In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.

We sincerely thank all players for their valuable feedback and suggestions. The Demo version will continue to incorporate feedback from the player community, and adjustments will be made as quickly as possible. Below are the changes and fixes applied in Steam Build lD:16068753 / Version 1.0.009 1.System 1.1 Fixed an issue where the mouse could not be used to allocate points in the "Upgrade" page. 1.2 Optimized the information panel for the Primary Seal. 1.3 Improved the camera movement speed when using the mouse. 1.4 Temporarily turn off VSYNC and Motion Blur by default. 2.Combat Balance – Main Character 2.1 Increased the damage of all weapons within the Dual weapons module. 2.2 Reduced the startup time for weapon skill of the Blader Greatsword. 2.3 Enhanced the Overload Burst damage and sync rate recovery of the Frame ability "Shield". 2.4 Improved the Poise for the final attack in standard combos for the following weapons: Blader Greatsword, Serrated Halberd, Knight's Lance, and Impact Drill. 3.Combat Balance – Enemies in Stages 3.1 Reduced HP for certain enemies. 3.2 Lowered the poise and attack angle correction for all robot types. 3.3 Decreased the HP and damage of the Lost Blader and Necro Floater. 4.Combat Balance – Boss: Lore, the Lost Lancer 4.1 Decreased the Boss's HP and damage 4.2 Shortened the hitbox duration for several attacks and reduced angle corrections. 4.3 Fixed AI behavior logic issues. 4.4 Lowered the remaining HP of the Boss after phase transitions. 5.Combat Balance – Challenge Boss: Hunter of Bladers 5.1 Reduced the Boss's HP, sync rate damage, and the sync rate tier bonus to attack power. 5.2 Decreased the sync rate recovery ability triggered by headaches. 5.3 Lowered the frequency of backward flashes. 5.4 Reduced the damage and angle correction for certain attacks. 5.5 Shortened the hitbox duration for skills with explosion. 6.Other Details and Fixes 6.1 Fixed a UI text error. 6.2 Resolved missing subtitles in the Traditional Chinese and Japanese versions. 6.3 Adjusted the facial features of the main character and fixed issues with cartoon render outlines. 6.4 Optimized the item placement sequence in the tutorial area. 6.5 Fixed a bug where reverse map running triggered hidden respawn points. 6.6 Resolved scene component disappearance issues caused by occlusion culling. 6.7 Improved performance in certain areas. 6.8 Fixed a black screen issue during cutscenes on the PS5 version. Additionally, based on the feedback received from the Demo, significant adjustments will be made to the balance and values in the official version.Once again, thank you all for your valuable feedback!