After-Release Roadmap Announcement

Dear expert expeditioners, Our game is almost a half month old now, and we want to take a deep breath and take a second to thank every single player out there who bought our game, played it, or made other content about it. We really appreciate every single person out there! Now, one of the questions who might run through your head is “what's next?” and we are pleased to give you an answer on this topic, let’s take a look on our after-release roadmap for Fantasy of Expedition. When you like to see more insights and learn more about our developer, upcoming content, or don't want to miss upcoming events and giveaways, follow our social media channel: [u][url=https://twitter.com/_bloodofsteel]Fantasy of Expedition Twitter Channel[/url][/u] [u][url=https://www.facebook.com/bloodofsteelofficial]Fantasy of Expedition Facebook Channel[/url][/u] [u][url=https://discord.gg/SFSWsK6]Fantasy of Expedition Discord[/url][/u] [u][b]After-Release Roadmap[/b][/u] [u]New content:[/u] Of course we will continue to create new content and focus on enriching different builds and encouraging multiple rounds of play. Some detailed aspects we planned right now are these followed ones: [list] [*]the consumption mechanism of extra legacy in the late game. [*]Adjust the current hero system, add new hero passive skills and related items, and new heroes. [*]Provide the option of upgrading the second skill for some recruits when level up. [*]New status (currently scheduled: Charm, Silence, Bleeding Dot) and related skills, items, and recruits. [*]More of different curses, each round of the expedition would encounter a different combination of curses. [*]More of different events and the use of the unique recruits joining from the event. [*]More unique monsters of each map and try to add hidden events of them. [*]Consider adding hidden events when getting a treasure chest. [*]Expedition adjustment which can be unlocked by certain legacy. [/list] [u]Under Evaluation[/u] We also got a few points which right now are under evaluation and might be see the light of day, feel free to add your feedback about those followed topics to let us know, if you want them: [list] [*]Steam Workshop [*]New untitled playmode: Give heroes HP and directly control the heroes on an RPG-style expedition. [/list] [u]Improving Content[/u] Of course we have plenty of content to improve while developing is a living ongoing task, we focus on following aspects right now: [list] [*]Improve the overall play time, you can choose to build a random lineup multiple times in the Expedition Mode or reach the lineup limit in the Survival Mode. [*]Improving our Event Modes Increase diversity and rewards. Add hidden elements to make multi-rounds more playable. [*]Lineup Mechanism We will keep an eye on the situation and adjust according to the feedback from players. [*]Improvement of the Survival mode and Sim Mode We will keep an eye on the situation and adjust according to the feedback from players. [*]Balance adjustment Units with Horseback Assault looks a bit useless against the boss. [*]Improve the passive skills with lower chosen rates and provide more upgradable skills to fill the unit's abilities. [/list] We hope you liked this little insight into our next steps and hope we can see your feedback in our social media communities! Thanks for playing, Milk Bottle Studio