Addressables and Aggressables and Bugs, Oh My (Update 1.23)

Gang Beasts patch 1.23 is releasing today for all currently supported platforms.  [img]{STEAM_CLAN_IMAGE}/6697542/44cb1286f40d0bf4647fe2eaecf664cfad478d78.jpg[/img] There are a number of bug fixes in the 1.23 release [u]but no new stages or costumes[/u]. The key modification to the game in this build is the implementation of Unity’s [url=https://unity.com/how-to/simplify-your-content-management-addressables]Addressables Asset System[/url], the adoption of this system standardises and optimises the process for testing and releasing game content.  The Addressables implementation is a significant modification to the game and we expect the 1.23 build to trigger some limited stability issues on Windows, macOS, and Linux platforms. The instructions for fixing this issue are: [u]Windows:[/u] [list] [*] Open File Explorer [*] Go to this path replacing 'YourUser' with the users name on the computer you are playing on - C:\Users\YourUser\AppData\LocalLow\Boneloaf\Gang Beasts [*] Delete the folder called com.unity.addressables [/list] [u]macOS:[/u] [list] [*] Open Finder [*] Go to path replacing YourUser with the users name on the mac you are playing on - /Users/YourUser/Library/Application Support/com.Boneloaf.GangBeasts [*] Delete the folder called com.unity.addressables [/list] [u]SteamOS/Linux (including Steam Deck):[/u] [list] [*] Open Dolphin [*] Go to this path - /home/deck/.config/unity3d/Boneloaf/Gang Beasts/ [*] Delete the folder called com.unity.addressables [/list] If you playing Gang Beasts on a Steam Deck, switch to Desktop Mode first then follow the above SteamOS/Linux steps. Beware of hostile cephalopods! [b][u]The key modifications and fixes made in the 1.23 build are: [/u][/b] [u]Default[/u] [list] [*] fixed an issue that could make the Input menu unresponsive [*] fixed an issue that could stop the trawler from sinking on the trawler stage [*] fixed an issue that left costume parts on screen after a player has left and online game session [*] fixed an issue that stopped removed players from respawning in waves [*] fixed an issue where AI enemies could spawn without rendering [*] fixed an issue with the train geometry spawning above the tracks on the train stage [*] fixed some issues that allowed invalid numbers of players in some online game sessions [*] fixed some issues that could leave players stuck loading into online game sessions [*] fixed an issue that stopped players starting a new Waves session without manipulating the menu settings [*] fixed some issues with AI enemies spawning inconsistently [*] modified the cephalopod tentacles on the aquarium stage to make the targeting of players more aggressive [*] modified the configuration of spawn volumes on the gondola stage [*] optimised the length of game loading times with the Addressables Asset System [*] standardised the listing of game modes in the mode selection menu [/list] [img]{STEAM_CLAN_IMAGE}/6697542/1635280ebf32dbc802f4446058a34bf9ed33b1ec.gif[/img]