Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.
Greetings to all the gifted blacksmiths!
We've fixed fresh bugs from the last update and added something new.
What's new:
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[*] Added outline around the worker pool refresh button in case the player can refresh it for free thanks to a bonus from the English.
[*] Now, customers’ order wait time is not reduced while playing a request to place an order on loan.
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Bug fixes:
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[*] Memory leaks and FPS drops when playing for long periods of time.
[*] Bug with clicking through the interface while changing the room design if there was another room under the interface.
[*] Bug with the failure dialog of making a mallet for Vlad ("VladThirdFail" was shown instead of texts).
[*] Bug with the disappearance of shields from both the mercenaries’ additional order and from the story order of England/France in case of failure of one of the orders (previously, instead of failure of one order, both orders failed at once).
[*] Bug when sometimes Antonio asked to make 0 items for the faction.
[*] Bug with overlaying the quest interface on the blacksmith interface in the lower-left corner. Now only 3 or 4 quests are shown at the same time, depending on the screen resolution. We plan to add quest scrolling in a future patch. At the moment, all quests, if there are more than 3 or 4 of them, can be viewed through the journal.
[*] Bug in the sandbox, because of which the first pool of workers in the hiring menu was always empty (0 available workers before clicking on the refresh button).
[*] Bug with the first bonus of the English faction not working. Instead of providing the opportunity to refresh the pool of workers once a day for free, the "bonus" took off 50 coins instead of 25, and also incorrectly showed the cost of updating the pool: 0 instead of 25, even if the bonus was not ready to use.
[*] A bug when selling a log rack caused the number of logs available to not decrease.
[*] The font size in the hiring menu is now dynamic; the worker's name doesn't go outside the window.
[*] Bug with transferring workers to the fair along with food.
[*] Bug with Vlad not ordering anything during the "Christmas" modifier.
[*] Unique customers getting stuck during the "Christmas" modifier.
[*] Conditions for getting the "A too-strict fast" achievement.
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[h2][b]UPDATE:[/b][/h2]
We have also fixed the following bugs in the game:
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[*] Bug where loading a save made right before the fair would skip the fair.
[*] Bug causing the interface to disable when accepting a bulk order.
[*] Bug where after fulfilling or failing Antonio's bulk orders, items were sometimes left in the order feed.
[*] Bug where Antonio's bulk orders would sometimes show a bed texture instead of the desired item.
[*] Bug with displaying incorrect blacksmith portraits in some dialogs.
[*] Bug with displaying a bed texture instead of a ratchet at the first fair.
[*] Bug with the non-localized key "GlobaOrderChurchFail".
[*] Bug that could cause King Arthur to come to the player with the second quest BEFORE the first quest in the sandbox.
[*] A small visual bug where the witch sometimes played the animation of the village headman during dialogs.
[*] An interface bug that caused one underground room to show cells for a roof type.
[*] Bug where a customer could offer zero wood in exchange for an order.
[*] Bug with customers getting stuck during the "Christmas" modifier.
[*] Interface bug with room customization.
[*] Now, when moving the camera to a room and clicking on the exclamation mark, the interface does not get cropped as before.
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We’ve also added lighting to all ground-floor rooms. Torches light up at night and go out in the morning.
Thank you for supporting the game and letting us know about any bugs that are discovered. Our small team really appreciates it.
Regards,
Anvil Saga Team