Added new enemies and improved UX

Deck of Souls

Roguelite deck-building meets souls-like. Break out of an infinite loop to close the hell gates, turn enemies into cards, and build your own omnipotent Deck of Souls! Rolls included.

Greetings! Firstly, we want to thank everyone who supported Deck of Souls during the Early Access release. Your feedback, suggestions, and comments are really valuable to the team. We are currently working on the first update, which will contain: [list] [*] Three new enemies in the city; [*] Two new backgrounds in the city; [*] Five new relics. [/list] [img]{STEAM_CLAN_IMAGE}/42683012/77feebc1d941106e37f05d29a1eaa17069b58bc6.png[/img] We have also prepared a number of QoL improvements based on your feedback: [list] [*] Provided clarity on the order in which cards are played. We hope there will be no more issues with this. [*] Accelerated animations. You can now select the speed in the game settings. [*] Added description of the conditions ton unlock new classes. [*] Removed the need to select a class after finishing the tutorial. [*] It is now clear which items can be upgraded and which cannot. [*] And some other changes. [/list] Now we are testing this update, fixing bugs, and making edits, and very soon you will be able to play the new version of Deck of Souls. Regards, Deck of Souls Team