Act 2 is Now Available!

Act 2 and Encounters are finally here! Since the list of changes is long, we'll keep our introduction short. Feel free to read the Patch Notes below. Also, we now have a website! https://www.anamnesisgame.com/ We hope you enjoy this huge update. In a few weeks, we'll post an announcement with the next steps we have planned from our Early Access Roadmap. [h2]January 29th, 2021 - Patch Notes[/h2] [h3]Quality of Life Improvements[/h3] -Enemies now show the names of the attacks they use. -Enemies now show the weapon type or element of their next attack beside the dmg indicator. -Memories will no longer expand when hovered if previous memory effects are still playing. -Optimized various algorithms for improved performance during combat. -Optimized the Medal screen: No more slight lag right before a Medal appears on the screen. -It is now possible to use controller to cycle through Off/Def Combo tooltips in the HeroInfo screen. -Adjusted Boss rewards to include specific limits if player doesn't have them in their deck. -Updated UI with location names for each of the Acts. -Tweaked pseudorandom handlers for the Map options that will appear in each of the acts. -Map Screen help info has been updated. -During Event, Camp, and Encounters it's now possible to use keyboard/controller to open menus. -Limit memories will now have an "L" to signify they are a limit. -Hero Info screen no longer displays Perks/Curses. Space reserved for Weaknesses display. -Added new buttons to the top UI: Status Effects and Perks/Curses -Added Perks/Curses screens with associated keyboard and controller buttons. -'Burning' status effect description now scales based on new perk effects. -Updated the Game Credits. ​​ [h3]Functional Changes & Balancing[/h3] ​ -Added a passive queue to allow for multiple Damage over Time effects to occur at separate intervals. -Passive Damage like 'Burning' or 'Flaming Aura' now scales based on enemy weaknesses. -Reprogrammed memory cost handlers to allow for more flexibility. -'Ignition' now costs 2 (down from 3) and provides Flaming Sword for 3 turns (up from 1). -'Remembrance' now reduces the cost of the drawn memory by 1 (or 2 if 'Remembrance' is upgraded). -'Combustion' now costs 3 Spirit instead of 2. Also, damage has been reduced from 24/36 to 18/26. -'Flaming Aura' status effect now cleanses debuffs when applied. Tooltip has been updated. -'Golden Block' now works for one turn instead of one hit. -Added new trackers: memories played (during a battle) and total memories played (during a run) -Perks are now divided into three categories: Mind, Body, and Essence. -Removed 'Flaming Sword' status effect from the pool of Random Buffs. Note: Random Buffs are a possible starter boost as well as an encounter reward. -Map Screen > 'Camp' > 'Rest' option now also removes player's curses in addition to the healing. -Map Screen > 'Event' option has been restructured to offer 5 events in each of the acts. -Map Screen > 'Event' option now allows selection between 3 different events when chosen. -Map Screen > 'Treasure' option is now guaranteed to give a memory that is Rare or better. -Map Screen > 'Treasure' option no longer gives Perks. -Changed the Main Menu, Act 1, and Boss theme songs. -Events will now appear only three times per act. -Some Event rewards have been changed. -Raised the drop rate of most crafting ingredients. -It is now possible to achieve the 'Precision Kill' medal with passive damage (e.g. Burning). ​ [h3]New Content[/h3] ​ -Added Act 2 to the game. -Added 2 new Act 2 craftable memories for the Fire element. -Added 2 new Act 2 craftable memories for the Knight class. -Added new mind perks: 'Pyromaniac', 'Refreshing Rain', 'Water of Life', 'Stone Skin', 'Hotter Flames', 'Lightning Rod', 'Chain Lightning' -Added new body perks: 'Toughness', 'Advanced Guard', 'Natural Defenses', 'Expert Defender', 'Advanced Reflexes' -Added new essence perks: 'Divine Blessings', 'Mana Control', 'Strong Hex', 'Strong Bless', 'Overflowing Spirit', 'Spirit Power' -Added new event-related perks: 'Confidence', 'Power', 'Wisdom' -Added new status effects: 'Water of Life', 'Mana Control', 'Poison', 'Stupefied', 'Drained', 'Dancing Flames' -Added new enemy buffs: 'Tank', 'Nimble', 'Anti-Combo', 'Piercing', 'Block Eater', 'Combo Susceptible', 'Stun Immune' -Added new Limit memory: 'Omnislash' -Added the Encounters system with 7 types of encounters: Skip Wave, Random Buff, Energy, Food, Mind Perk, Body Perk, Essence Perk -Encounters are prerolled at the start of the game to prevent save scumming. -Added Act 2 theme. [h3]Bug Fixes[/h3] -Corrected Top UI: The number of the wave is no longer repeated next to the location name. -Corrected wording of the 'Intimidating Aura' starter buff to reflect that it lasts for the whole level. -Fixed a bug where Settings and Deck screens were not able to be opened during Camp. -Fixed a bug where Settings and Deck screens were not able to be opened during Events. -Fixed a bug where controller's selection button would become unresponsive in Event & Camp menus. -In Deck Editor, right clicking now enlarges the memory if a memory is hovered. -Fixed a bug where targeting UI would sometimes persist after deselecting a memory. -Fixed a bug where next memory wouldn't follow mouse if you had just used keyboard or controller. -Fixed a bug where Combo Damage memories would multiply instead of add damage. -Fixed a bug where Spirit Damage memories would multiply instead of add damage. -Corrected enhanced damage display on Burn Eruption, Combo-based, and Spirit-based memories. -Corrected damage display on memories when player is afflicted with 'Weakness'. -Corrected damage display on memories the same turn player received the 'Offense' buff. -Fixed a bug where Block Consume memories wouldn't update data of other block-reliant memories. -Fixed an instance where the top UI wouldn't display the Floor information during combat. -Fixed a bug where game could lock up if you targeted an enemy that just died while it was still fading. -Fixed a crash associated with a very specific sequence of memories in combination with drawing. -Fixed a bug where attacks player was weak against were scaling twice instead of once. -Fixed a display bug where memory tooltips would go off-screen if there were too many (e.g. 'Ignition'). -Meditation no longer adds 1 spirit at the start of a new wave of enemies. -Player mana now refreshes at start of turn instead of end (this solves a display issue). -Corrected various issues with controller support where results could vary. -Enemies no longer take Thorns damage when using Buffs or non-damaging Debuffs. -Fixed a bug where Skull would sometimes spawn without Ossein Shield. -Fixed a display issue where scrollbar would cover the quantity of crafting ingredients looted. -Fixed dead enemies taking damage over time (e.g. Burning) and reappearing momentarily. -Fixed a bug where Buff cards would reset Defensive combos. ​ [h3]Known Bugs[/h3] [i]Note: These bugs will be fixed in v0.2.1.[/i] -It's not possible to scroll down the Victory screen rewards using the controller. -It's not possible to hover over Medals in the Victory screen to see their descriptions using the controller. ​