The Forest Cathedral is a first-person environmental thriller set on a remote island. Playing as scientist Rachel Carson, players will slowly uncover the effects of DDT by using advanced environmental technology to solve 2D/3D connected puzzles in this dramatic reimagining of Silent Spring.
We teamed up with Game Developer to bring you an accessibility feature deep dive for [i]The Forest Cathedral[/i] - [url=https://www.gamedeveloper.com/design/deep-dive-designing-for-accessibility-in-the-forest-cathedral]Accessibility Deep-Dive[/url]
[b]A video summary can be viewed here[/b]
[previewyoutube=iiUUtOd4TXo;full][/previewyoutube]
[b]List of accessibility features[/b]
The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
[b]General Settings and Saving[/b]
[list]
[*]Settings and Pause menu accessible at all times during gameplay
[/list]
[b]Gameplay Difficulty[/b]
[list]
[*] 2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.
[*] 2D - Option to Turn Off Spikes which removes all deadly spikes
[*] 2D - Option to toggle on Float Mode which reduces the speed at which the 2D character will fall
[*] 2D - Checkpoints during platformer happen at regular intervals, allowing players to restart from a checkpoint if they die.
[/list]
[b]Input and Button Presses[/b]
[list]
[*] PC - Has mouse and keyboard and full gamepad controller support
[*] Rebinding is supported for most actions
[*] Button map available at any time in the Settings menu for default keybinds
[*] Player key rebinds will be reflected in button map
[*] 3D - Camera sensitivity adjustable
[*] 3D - Can invert camera controls vertically (y-axis)
[*] 2D - Character is moveable using thumbstick or D-pad
[/list]
[b]Haptics[/b]
[list]
[*] No haptics
[/list]
[b]Tutorials[/b]
[list]
[*] Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text
[/list]
[b]Audio Accessibility[/b]
[list]
[*] Max volume adjustable
[/list]
[b]Text and Reading[/b]
[list]
[*] UI text and menu text are written in a high-contrast bold typeface by default
[*] Subtitles and journal text are written in high contrast and sans-serif typeface by default
[*] Option to change all in-game text to OpenDyslexic, a sans-serif typeface
[/list]
[b]On-Screen Movement and Visual Effects[/b]
[list]
[*] Option to replace flashing static screen on terminals with a black screen
[*] No motion blur
[/list]
[b]Heads-up Display[/b]
[list]
[*] Key bind prompts viewable on-screen when needed for progression
[*] Player key rebinds will be reflected in button prompts
[/list]
Thanks for reading and stay tuned for our early 2023 release!