Abyss Online Patch Notes 0.56

Abyss Playtest

[b]Bug Fixes and Improvements:[/b] [list] [*][b]Prayer Animation:[/b] Extended the timer for the prayer animation to improve visual clarity and responsiveness. [*][b]Ground Slash Particle:[/b] Increased the size of the ground slash particle effect to enhance visibility and impact. [*][b]Sword Abilities:[/b] [list] [*]Sword Q: Adjusted the timer to correctly match the intended ability cooldown. [*]Sword Charge Animation: Reduced the length of the sword charge animation to streamline combat flow. [/list] [*][b]Purge Ability:[/b] Refined the particle effects for a cleaner and more pronounced visual experience. [*][b]Character UI:[/b] [list] [*]Health Bar: Removed the redundant health bar in the top left corner to declutter the UI. [*]Bow R Ability: Adjusted the origin of the particle effect to emit directly from the bow rather than behind the head. [/list] [*][b]Character Movement:[/b] [list] [*]Leg Twitch: Addressed the leg twitch issue to ensure smoother character animations. [*]Turning Mechanics: Improved the character's ability to turn left, enhancing control and maneuverability. [/list] [*][b]Combat and Effects:[/b] [list] [*]Hammer Smash Particle: Reduced the size of the Hammer Smash particle effect to better match the impact area. [*]Dodge Roll Particle: Synchronized the dodge roll particle timing with the animation for improved visual feedback. [/list] [*][b]Character and Camera:[/b] [list] [*]Starting Movement: Fixed the issue causing the character to start out walking and the camera to lock unexpectedly. [/list] [*][b]System Updates:[/b] [list] [*][b]Armor and Weapons:[/b] [list] [*]Gigantify Ability: Restored the health addition functionality to the Gigantify ability. [*]Armor Attributes: Differentiated mana and health bonuses across various armor types to diversify gameplay strategies. [/list] [*][b]Game Mechanics:[/b] [list] [*]Hotbar System: Implemented a hotbar for quick access to potions, bandages, weapon swaps, and ultimate abilities. [*]Building and Crafting: Enhanced the building and crafting systems with improved icons and functionality. [*]Mouse Control: Fixed issues related to mouse locking to ensure smoother gameplay interaction. [/list] [/list] [*][b]Visual and Audio Polish:[/b] [list] [*]Particle and Animation Polish: Conducted extensive polish on various particles and animations to enhance the overall aesthetic and functional quality of the game. [*]Auto Attack: Polished auto-attack animations and mechanics for a more fluid combat experience. [*]Ability Sounds: Reintroduced sounds for abilities to enrich the auditory feedback during gameplay. [/list] [/list]