[b]Bug Fixes and Improvements:[/b]
[list]
[*][b]Prayer Animation:[/b] Extended the timer for the prayer animation to improve visual clarity and responsiveness.
[*][b]Ground Slash Particle:[/b] Increased the size of the ground slash particle effect to enhance visibility and impact.
[*][b]Sword Abilities:[/b]
[list]
[*]Sword Q: Adjusted the timer to correctly match the intended ability cooldown.
[*]Sword Charge Animation: Reduced the length of the sword charge animation to streamline combat flow.
[/list]
[*][b]Purge Ability:[/b] Refined the particle effects for a cleaner and more pronounced visual experience.
[*][b]Character UI:[/b]
[list]
[*]Health Bar: Removed the redundant health bar in the top left corner to declutter the UI.
[*]Bow R Ability: Adjusted the origin of the particle effect to emit directly from the bow rather than behind the head.
[/list]
[*][b]Character Movement:[/b]
[list]
[*]Leg Twitch: Addressed the leg twitch issue to ensure smoother character animations.
[*]Turning Mechanics: Improved the character's ability to turn left, enhancing control and maneuverability.
[/list]
[*][b]Combat and Effects:[/b]
[list]
[*]Hammer Smash Particle: Reduced the size of the Hammer Smash particle effect to better match the impact area.
[*]Dodge Roll Particle: Synchronized the dodge roll particle timing with the animation for improved visual feedback.
[/list]
[*][b]Character and Camera:[/b]
[list]
[*]Starting Movement: Fixed the issue causing the character to start out walking and the camera to lock unexpectedly.
[/list]
[*][b]System Updates:[/b]
[list]
[*][b]Armor and Weapons:[/b]
[list]
[*]Gigantify Ability: Restored the health addition functionality to the Gigantify ability.
[*]Armor Attributes: Differentiated mana and health bonuses across various armor types to diversify gameplay strategies.
[/list]
[*][b]Game Mechanics:[/b]
[list]
[*]Hotbar System: Implemented a hotbar for quick access to potions, bandages, weapon swaps, and ultimate abilities.
[*]Building and Crafting: Enhanced the building and crafting systems with improved icons and functionality.
[*]Mouse Control: Fixed issues related to mouse locking to ensure smoother gameplay interaction.
[/list]
[/list]
[*][b]Visual and Audio Polish:[/b]
[list]
[*]Particle and Animation Polish: Conducted extensive polish on various particles and animations to enhance the overall aesthetic and functional quality of the game.
[*]Auto Attack: Polished auto-attack animations and mechanics for a more fluid combat experience.
[*]Ability Sounds: Reintroduced sounds for abilities to enrich the auditory feedback during gameplay.
[/list]
[/list]