About the development of Kingso and future updates

Greetings. Quite a lot of time has passed since the release of the game, almost half a year without public updates for Kingso. For many, like us, a question pops up like: "When can we expect updates? Is the game being developed at all?" I will try to answer this question in more detail now, in order to clarify the situation around the game. First of all, you should remember that the project is being developed from scratch and with full enthusiasm. Many things could not just be taken and done without knowledge in specific areas. This entails creating most of the toolkit and studying the documentation. So back in 2019, the game was a graphic demonstration in the 2d style. Initially, it was strongly associated with c++ code, libraries, which does not allow the project to develop quickly. It is technically impossible for one programmer to keep track of tons of code. And even when the game engine was broken into its component parts and somehow switched to using scripting code, it was already too late. In September 2021, there were already big plans to modify both the game itself and its technical part. At this point, the project should have been on Steam in early access for a long time, but it will be released only in February 2022. Then I decided to start developing a completely new project, namely a new 2d engine. The engine was named Lacuna Engine and is based on what is not in the Kingso code. Its main advantages that are present/planned at the moment: [list] [*] support for lua scripts; [*] support for custom modifications; [*] support for a new type of render; [*] support for a huge number of graphics and music formats; [*] support for animation and animation editors; [*] tilemap system and a special graphics optimization system; [*] vertex rendering graphics, reducing the number of renderings per frame; [*] support network game TCP; [*] support for joint development of games in real time and through the cloud; [*] system of encryption and compression of game files. [/list] Much of what is listed in this list has already been implemented, which already allows you to gradually transfer the game itself. Now it is impossible to say exactly when everything will be ready, but the game does not stand still. During the period of absence, Kingso will receive minor updates on the old engine. I also want to note that our team is developing other projects as well. We would love to hear your support, criticism and suggestions.