Hello friends! We are excited to share with you some news about what we've been up to lately. As always, we strive to be as productive as possible and never stop at what we've already achieved. Over the past period, we've dedicated a lot of attention to developing several of our projects.
We aim to create games that are exciting and interesting for our users. To achieve this goal, we're constantly improving our technological base, enhancing graphics and sound, and adding new features and functionalities.
We can't reveal all the details about our projects, but we can confidently say that our games will be worthy of your time and attention. In total, we're working on about seven projects of varying complexity, including games of different genres and directions. We're sure that you'll enjoy them and will keep coming back to them again and again.
Currently, two projects are being actively developed. One of them is a turn-based strategy game called Kingso, which is one of our main projects. We pay special attention to it, as we are confident in its potential and expect great success from it.
Given the scale of our projects, we plan to release them gradually as they become ready for release or first showcases for players.
Developing such a quantity of projects certainly takes a lot of time and energy from our team. However, we believe that this approach gives us the necessary experience and knowledge in different areas of game development. Over time, we plan to expand our team by attracting experienced developers and using better development methods to make our games even better.
Regarding Lacuna Engine and Kingso.
As stated in our earlier articles, we are porting the game to our own new engine. This is because the previous versions of the game were simply entangled with the engine itself and its system, and turned into the game. Even the fact that the code was divided into modules and well optimized does not solve all the accumulated problems. Understanding all the shortcomings of the engine and the problems with the planned network mode, work on our own engine was started. As we developed our engine, we encountered unforeseen difficulties that had to be solved as they arose. For example, we had to completely rewrite many algorithms because they did not work on the new engine. We also had to delve into the study of some technologies, which took quite a lot of time.
As of April 2023, the following has been done in the engine:
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[*] Initial interface/icons, program style and design;
[*] Debugging system using Script Output and Log;
[*] Resource loading system, called Import System + engine file types;
[*] Lua (luajit) code system;
[*] Custom render (also possible to run the game separately from the engine).
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Currently in development:
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[*] Kings0 is being actively and easily ported to the new engine (~50% ported);
[*] Interface is being refined + gradually creating a plugin system for the engine;
[*] NodeEditor editors are being created;
[*] Support for network development in two modes (Own server or Local network).
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Planned for the future:
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[*] Simplify code development on the engine in favor of visual programming;
[*] Port Kings0 and maintain its updates, as well as start developing other projects on it.
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I think this gives an idea of the scale of the work done and planned for the future. If you have any suggestions, wishes, or feedback, please write to us, we try to respond to everyone. Thank you very much for your support and interest in our work. We will continue to work on creating quality games for you!