Commandos,
Thanks again for your feedback thus far.
We’ve been hard at work improving the game and we’re happy to today announce update v.1.11, which includes a handful of pesky bugs that we were able to track down and squash with the help of the community.
For a more comprehensive list, please feel free to check out the changelog below:
[h1]Bug fixes[/h1]
[list][*] Fixed: cursor offset from mouse pointer while zooming.
[*] Fixed: dropped items weren’t visible until inventory was closed.
[*] Fixed: player character was unresponsive when player cycled between multiple commandos while in a river
[*] Fixed: after interacting with the notebook item, characters disappeared from the boat anchored off ‘Savo Island’
[*] Fixed: enemies were visible through walls after loading a saved game
[*] Fixed: added sound effects for land mine detonation
[*] Fixed: orders erased when loading a saved game
[*] Fixed: dead enemies appeared to stand in PiP
[*] Fixed: noise indicator icon displayed in unusual spot while commandos are running
[*] Fixed: pause menu elements overlapped at lower resolutions
[*] Fixed: notebook links to ‘Tie & Gag’ and ‘Knock On A Wall’
[*] Fixed: pathfinding was wrong for General NPC walking back to his office after player loaded a saved game during ‘Night of the Wolves’
[*] Fixed: minor graphical issues with PiP when peeking through sewers
[*] Fixed: zoom wouldn’t function from certain camera angles during Tutorial 2
[*] Fixed: lowered music volume during mission briefings
[*] Fixed: auto-fire was missing while playing ‘Saving Private Smith’
[*] Fixed: skipping end scene would display ‘Skip’ text in results screen
[*] Fixed: rope ladder for the Air Carrier in ‘Giant of Haiphong’ was displayed incorrectly
[*] Fixed: Whiskey’s image was removed from the UI after being killed
[*] Fixed: Natasha would call the General from an incorrect position if the player loaded a quick save
[*] Fixed: spotlights lit incorrectly in ‘Night of the Wolves’
[*] Fixed: characters were masked incorrectly near the waterfall in ‘Guns of Savo Island’
[*] Fixed: enemy soldiers would get stuck inside beds when player was spotted
[*] Fixed: Green Beret’s sitting animation was offset when driving a vehicle near the wall
[*] Fixed: textures and enemies would flicker when player drove a vehicle in ‘Castle Colditz’
[*] Fixed: lighting was incorrect after loading a saved game where player is underwater
[*] Fixed: spy hole PiP appeared if player was peeking through a door and a saved game was loaded
[*] Fixed: noise indicator icon would display on the exterior of a room even if a commando was running inside
[*] Fixed: all health kits disappeared from the Green Beret's inventory when player tried to share with allies
[*] Fixed: if an enemy killed Green Beret while he was in a vehicle, he appeared in a standing position
[*] Fixed: commandos would fail to climb up/down using mechanical stairs due to offset marker position
[*] Fixed: player character appeared in standing position after getting killed in the water
[*] Fixed: commandos overlapped with each other if an objective PiP was invoked
[*] Fixed: players could not zoom out during Bonus Mission 5
[*] Fixed: animation for the Thief climbing onto and dismounting the elephant was missing in ‘Bridge Over River Kwai’
[*] Fixed: player could use mouse wheel to zoom in and out while cut scenes were playing.
[*] Fixed: player was able to replace poisoned wine bottle with sleeping pills in ‘Night of the Wolves’
[*] Fixed: selecting a character via the keyboard instantly moved the camera
[*] Fixed: changes made to 'Master volume' and 'Music volume' in audio settings were saved upon pressing ‘Esc’ key[/list]
[h1]Improvements and additions[/h1]
[list][*] Improved: players can now zoom out even further
[*] Improved: improved animations for characters in the UI
[list][*]Additonal work is still ongoing.[/list]
[*] Improved: general underwater effects
[*] Added: tooltips on characters’ UI
[*] General improvements to gameplay, visuals and masking
[*] Additional bug fixing and polish[/list]