A new update (v1.11) for Commandos 2 - HD Remaster has been released!

Commandos, Thanks again for your feedback thus far. We’ve been hard at work improving the game and we’re happy to today announce update v.1.11, which includes a handful of pesky bugs that we were able to track down and squash with the help of the community. For a more comprehensive list, please feel free to check out the changelog below: [h1]Bug fixes[/h1] [list][*] Fixed: cursor offset from mouse pointer while zooming. [*] Fixed: dropped items weren’t visible until inventory was closed. [*] Fixed: player character was unresponsive when player cycled between multiple commandos while in a river [*] Fixed: after interacting with the notebook item, characters disappeared from the boat anchored off ‘Savo Island’ [*] Fixed: enemies were visible through walls after loading a saved game [*] Fixed: added sound effects for land mine detonation [*] Fixed: orders erased when loading a saved game [*] Fixed: dead enemies appeared to stand in PiP [*] Fixed: noise indicator icon displayed in unusual spot while commandos are running [*] Fixed: pause menu elements overlapped at lower resolutions [*] Fixed: notebook links to ‘Tie & Gag’ and ‘Knock On A Wall’ [*] Fixed: pathfinding was wrong for General NPC walking back to his office after player loaded a saved game during ‘Night of the Wolves’ [*] Fixed: minor graphical issues with PiP when peeking through sewers [*] Fixed: zoom wouldn’t function from certain camera angles during Tutorial 2 [*] Fixed: lowered music volume during mission briefings [*] Fixed: auto-fire was missing while playing ‘Saving Private Smith’ [*] Fixed: skipping end scene would display ‘Skip’ text in results screen [*] Fixed: rope ladder for the Air Carrier in ‘Giant of Haiphong’ was displayed incorrectly [*] Fixed: Whiskey’s image was removed from the UI after being killed [*] Fixed: Natasha would call the General from an incorrect position if the player loaded a quick save [*] Fixed: spotlights lit incorrectly in ‘Night of the Wolves’ [*] Fixed: characters were masked incorrectly near the waterfall in ‘Guns of Savo Island’ [*] Fixed: enemy soldiers would get stuck inside beds when player was spotted [*] Fixed: Green Beret’s sitting animation was offset when driving a vehicle near the wall [*] Fixed: textures and enemies would flicker when player drove a vehicle in ‘Castle Colditz’ [*] Fixed: lighting was incorrect after loading a saved game where player is underwater [*] Fixed: spy hole PiP appeared if player was peeking through a door and a saved game was loaded [*] Fixed: noise indicator icon would display on the exterior of a room even if a commando was running inside [*] Fixed: all health kits disappeared from the Green Beret's inventory when player tried to share with allies [*] Fixed: if an enemy killed Green Beret while he was in a vehicle, he appeared in a standing position [*] Fixed: commandos would fail to climb up/down using mechanical stairs due to offset marker position [*] Fixed: player character appeared in standing position after getting killed in the water [*] Fixed: commandos overlapped with each other if an objective PiP was invoked [*] Fixed: players could not zoom out during Bonus Mission 5 [*] Fixed: animation for the Thief climbing onto and dismounting the elephant was missing in ‘Bridge Over River Kwai’ [*] Fixed: player could use mouse wheel to zoom in and out while cut scenes were playing. [*] Fixed: player was able to replace poisoned wine bottle with sleeping pills in ‘Night of the Wolves’ [*] Fixed: selecting a character via the keyboard instantly moved the camera [*] Fixed: changes made to 'Master volume' and 'Music volume' in audio settings were saved upon pressing ‘Esc’ key[/list] [h1]Improvements and additions[/h1] [list][*] Improved: players can now zoom out even further [*] Improved: improved animations for characters in the UI [list][*]Additonal work is still ongoing.[/list] [*] Improved: general underwater effects [*] Added: tooltips on characters’ UI [*] General improvements to gameplay, visuals and masking [*] Additional bug fixing and polish[/list]