A new update (v1.11) for Commandos 2 - HD Remaster has been released!

Commandos 2 - HD Remaster

Relive the real-time tactics masterpiece that defined the genre like no other: Commandos 2 - HD Remaster is a true homage to one of gaming’s most celebrated masterpieces.

Commandos, Thanks again for your feedback thus far. We’ve been hard at work improving the game and we’re happy to today announce update v.1.11, which includes a handful of pesky bugs that we were able to track down and squash with the help of the community. For a more comprehensive list, please feel free to check out the changelog below: [h1]Bug fixes[/h1] [list][*] Fixed: cursor offset from mouse pointer while zooming. [*] Fixed: dropped items weren’t visible until inventory was closed. [*] Fixed: player character was unresponsive when player cycled between multiple commandos while in a river [*] Fixed: after interacting with the notebook item, characters disappeared from the boat anchored off ‘Savo Island’ [*] Fixed: enemies were visible through walls after loading a saved game [*] Fixed: added sound effects for land mine detonation [*] Fixed: orders erased when loading a saved game [*] Fixed: dead enemies appeared to stand in PiP [*] Fixed: noise indicator icon displayed in unusual spot while commandos are running [*] Fixed: pause menu elements overlapped at lower resolutions [*] Fixed: notebook links to ‘Tie & Gag’ and ‘Knock On A Wall’ [*] Fixed: pathfinding was wrong for General NPC walking back to his office after player loaded a saved game during ‘Night of the Wolves’ [*] Fixed: minor graphical issues with PiP when peeking through sewers [*] Fixed: zoom wouldn’t function from certain camera angles during Tutorial 2 [*] Fixed: lowered music volume during mission briefings [*] Fixed: auto-fire was missing while playing ‘Saving Private Smith’ [*] Fixed: skipping end scene would display ‘Skip’ text in results screen [*] Fixed: rope ladder for the Air Carrier in ‘Giant of Haiphong’ was displayed incorrectly [*] Fixed: Whiskey’s image was removed from the UI after being killed [*] Fixed: Natasha would call the General from an incorrect position if the player loaded a quick save [*] Fixed: spotlights lit incorrectly in ‘Night of the Wolves’ [*] Fixed: characters were masked incorrectly near the waterfall in ‘Guns of Savo Island’ [*] Fixed: enemy soldiers would get stuck inside beds when player was spotted [*] Fixed: Green Beret’s sitting animation was offset when driving a vehicle near the wall [*] Fixed: textures and enemies would flicker when player drove a vehicle in ‘Castle Colditz’ [*] Fixed: lighting was incorrect after loading a saved game where player is underwater [*] Fixed: spy hole PiP appeared if player was peeking through a door and a saved game was loaded [*] Fixed: noise indicator icon would display on the exterior of a room even if a commando was running inside [*] Fixed: all health kits disappeared from the Green Beret's inventory when player tried to share with allies [*] Fixed: if an enemy killed Green Beret while he was in a vehicle, he appeared in a standing position [*] Fixed: commandos would fail to climb up/down using mechanical stairs due to offset marker position [*] Fixed: player character appeared in standing position after getting killed in the water [*] Fixed: commandos overlapped with each other if an objective PiP was invoked [*] Fixed: players could not zoom out during Bonus Mission 5 [*] Fixed: animation for the Thief climbing onto and dismounting the elephant was missing in ‘Bridge Over River Kwai’ [*] Fixed: player could use mouse wheel to zoom in and out while cut scenes were playing. [*] Fixed: player was able to replace poisoned wine bottle with sleeping pills in ‘Night of the Wolves’ [*] Fixed: selecting a character via the keyboard instantly moved the camera [*] Fixed: changes made to 'Master volume' and 'Music volume' in audio settings were saved upon pressing ‘Esc’ key[/list] [h1]Improvements and additions[/h1] [list][*] Improved: players can now zoom out even further [*] Improved: improved animations for characters in the UI [list][*]Additonal work is still ongoing.[/list] [*] Improved: general underwater effects [*] Added: tooltips on characters’ UI [*] General improvements to gameplay, visuals and masking [*] Additional bug fixing and polish[/list]