[h2]Dear Shelter Lovers,[/h2]
After the hecticness of launch we wanted to pop in and respond to some of your reviews and feedback. Thank you, as always, for posting them - good and bad!
As some of you have pointed out, we did indeed design Shelter 3 as a different kind of game to its predecessors, and that was a conscious decision - we wanted to explore something new. Choosing elephants as our protagonists was an early expression of that direction: we liked that elephants are neither fast nor hunters and that their empathy and collective will make for characteristics we could design for. But in the end the game could work better, and this is a fact that can only be explained by the complexity of running development schedules for two games simultaneously. Without a doubt, building Book of Travels simultaneously has stretched our team wide and left some aspects lacking in Shelter 3.
So we're here to say that we're genuinely so sorry to hear that fans have been disappointed (we hear you) and we’re incredibly grateful to those who have stuck with us despite the hiccups and deficits they found in their game experience. We hope it helps you to know that our first patch is already up and that we will continue with a scheduled plan of patches as well as bug fixes. Now, as previously, we value your feedback and will act on it where we can.
But we should be clear that beyond fixes, Shelter 3 won’t change much. We hope that your replay experiences will bring you more satisfaction... If you’re one of the players who reviewed Shelter 3 well, thank you for spreading positive energies, as a growing and niche studio, we need and value your support in all its forms!
Thanks again for sticking with us.
[b]Best Wishes
Helen & the Dev Team[/b]