A heartfelt message from the dev

Golem Creation Kit

Race against the clock to defeat the angry mobs that want to burn you out. Grab virtually anything -- sand dunes, animals, buildings, mountaintops. Then throw everything in your cauldron and turn it into unstoppable engines of pixellated 16-bit terror!

Hello everyone, I'm Ryan, and I'm pretty much the guy who made GCK -- with the patient and unflagging support of superb artists, musicians and sound people. I'd like to thank everyone reading for being willing to give this game a try, and especially the people in our bug reports thread so far who -- by any sensible measure -- deserve a bug-free experience but have been great sports all the same. I deeply appreciate the support. Seriously. I can't stress enough how much it means. As the workload slows down I'm... a little unsure of what to do with myself, after living for this project and nothing else these past six months. But it was worth it. Even if GCK is only a mad little game that some people enjoy for its weirdness, that's enough for me. I'm sure the rest of the team feels the same way. And to them, too, I owe much gratitude, as each and every one have done far more than I had any right to expect. This is Golem Creation Kit. If you can, please enjoy it!