A First Look at the New Turn-Based Combat System

Hello sergeants! I’m thrilled to share some exciting details about the turn-based combat system in Full Metal Sergeant 2. It’s been a key focus for me, and I'm building something that’s both strategic and rewarding to play. Here’s a glimpse of what’s coming: 1️⃣ Initiative-Driven Turns Every soldier in your squad has an [i]Initiative[/i] value that determines the turn order. This means faster, more disciplinated soldiers might act more often than others, giving you a strategic edge in planning your moves. [img]https://i.postimg.cc/RhdM5NsB/turnorder-ezgif-com-optimize.gif[/img] 2️⃣ Movement Agility determines how many tiles a soldier can move. More agile soldiers will have greater freedom to reposition, flank enemies, or reach objectives faster. [img]https://i.postimg.cc/7LK7CcD2/movement-ezgif-com-optimize.gif[/img] 3️⃣ Cover System Combat zones are littered with covers that can absorb up to two hits if your man is behind them. Smart positioning is crucial to keeping your squad alive while taking advantage of the terrain. [img]https://i.postimg.cc/4y9zWRBV/cover.gif[/img] 4️⃣ Battlefield Powerups Scattered across the battlefield, you’ll find items like extra ammo and health packs. These powerups can turn the tide of battle when collected, so keep an eye out for them! [img]https://i.postimg.cc/X792zw9z/powerups-ezgif-com-optimize.gif[/img] 5️⃣ Unique Soldier Skills Certain classes bring their own unique abilities to the fight. For instance, snipers can use their devastating [i]One Shot[/i] skill to take down an enemy in a single strike. I’ll share more details about the different classes and their special skills in an upcoming update. [img]https://i.postimg.cc/y6gpFqxB/oneshot-ezgif-com-optimize.gif[/img] Stay tuned for more updates, and thank you for your support! Carlo