A little taste of the new art

Hello aspiring sergeants, Before talking about gameplay, I prefer to post this news by showing some of the new graphics. [h3]Portraits[/h3] [img]https://i.postimg.cc/WzxqqLRz/face-gif.gif[/img] Each recruit now has their own unique portrait, adding an extra layer of immersion to the game. These portraits are randomly generated, ensuring a diverse range of appearances while also taking skin tone into account. Now, you’ll be able to connect with each recruit on a more personal level and finally look the worm in the face before punishing it. [h3]New detailed animations[/h3] [img]https://i.postimg.cc/Wzhfd7sS/animations.gif[/img] The animations of the recruits have been improved. Now there are more details, like eyes and expressions and more frames. [h3]New sprites[/h3] [img]https://i.postimg.cc/7ZkMK7c6/face-gif-Time-0-00-00-02.png[/img] [img]https://i.postimg.cc/mkmwbWQn/face-gif-Time-0-00-00-13.png[/img] I’ve also added several new sprites to enrich the visual experience, particularly when you’re building up areas of the camp. Construction scenes now include a variety of construction objects and equipment to give a stronger sense of the work involved and to make each scene feel more dynamic and alive. [h3]Good boy[/h3] [img]https://i.postimg.cc/sX5rvwxy/dog.gif[/img] ...and for the dog lovers...don't worry he's still around and with upgraded visuals! These changes are just the beginning, and I can’t wait for you to see what’s next. Thank you for your continued support! Carlo.