Train, fight, and rise to the top in this knockout sequel to the smashing fighter management simulator! Mentor your fighter and guide him to become the ultimate champion: choose from different combat styles, control his routine, and watch him kick some butt like a proud sensei!
[h2]Hey, Champs![/h2]
It’s been a few weeks since we released [b]Punch Club 2: Fast Forward[/b] on all platforms, and we’d like to take this moment to thank each and every one of you who have played the game so far and supported us! We’ve been constantly going through your valuable feedback, evaluating it, addressing minor (and tricky) issues and building the plans for future updates.
[img]https://i.imgur.com/yVf6LBj.gif[/img]
Today we're also releasing an update that is designed to balance out individual game mechanics, add a few quality-of-life improvements and fix a bunch of bugs. Let’s talk about it in detail!
[h2]Balance changes[/h2]
[img]{STEAM_CLAN_IMAGE}/43661948/cf7467f68dd08fe49ac347128de79640f7886e9e.png[/img]
[h3]Neurotraining cost[/h3]
We've noticed that a fair number of players prefer traditional gym workouts to neurotraining ([i]although in the long run or if you're a speedrunner - neurotraining is much more effective, just saying[/i]) or avoid neuroimaging completely for a variety of reasons.
In this update, [b]neurotraining will become 25% cheaper[/b] (this special deal is valid when you purchase an annual gym membership… Just kidding!). We hope this change will bring back the popularity of this new kind of exercise in the gym of the future.
[h3]Progress Bar in Mick’s Old House and Police Station[/h3]
If you look at most of the negative reviews ([i]thank you so much for them! We read ABSOLUTELY ALL of them and have taken a lot of things into consideration[/i]), we can see that players encountered a slowdown in story progression and suffered from the monotonous repetition of the same actions ([i]we were specifically asked to avoid the word GRIND in communication, but you get the idea[/i]).
And although we originally envisioned this approach somewhere around the middle of League 2, in this update, we decided to adjust the speed of progression through activities and the story slightly. So now [b]the global progression speed in The Police and Mick’s Old House is faster by 25%[/b]. Here. Use your saved time wisely!
[h3]GPP[/h3]
We've also adjusted the amount of GPP points you gain (and lose) per fight. Pro-League progression will now be faster, and [b]you'll get more GPP points for winning. But you'll lose more GPP if you fail.[/b] Did we mention this update is about balancing things out?
We want to see how these changes will affect the game in the long term, and we are willing to adjust them in the future to achieve proper balance across all systems. Please share your feedback and let us know your thoughts on our [url=https://discord.gg/AGgC53b5QF]official Discord server[/url] or on the [url=https://steamcommunity.com/app/1161590/discussions/]Steam forums[/url]!
And here are the details:
[h2]QoL Improvements[/h2]
[img]{STEAM_CLAN_IMAGE}/43661948/a2f33e470b4b1cb8f42f23fc44111f83c2dacce2.png[/img]
[b]Added Clippy softlock escape feature[/b]
[list]
[*] Additional softlock escape if the player empties both their food and money reserves. Clippy will now appear and save them.
[/list][b]Added skip option for cinematics[/b]
[list]
[*] Some people asked for this, so we added it.
[/list]
[h2]Balance Improvements[/h2]
[b]Neurotraining price is now 25% lower[/b]
[list]
[*] So the “Police-Neurotraining Path” is more accessible.
[/list][b]More GPP increase for wins, more GPP decrease for losses[/b]
[list]
[*] Made the “steps” in Pro-league bigger. You get more GPP for winning and lose more GPP for losing.
[/list][b]Mick’s Old House & Police Work global progression is now 25% faster[/b]
[list]
[*] The global progression speed in Police and Mick’s Old House is faster. (This should feel much less grindy).
[/list]
[h2]Bug Fixes and Graphical Additions[/h2]
[b]Fixed unlocking achievements for demo saves[/b]
[list]
[*] If you continue playing a Demo save you will get all the achievements that you achieved in the Demo.
[/list][b]Fixed player sometimes getting stuck after training ends[/b]
[list]
[*] Training in Mick’s Gym will no longer cause the game to get stuck.
[/list][b]‘Pizza for Barry’ quest now removes pizza from inventory after giving it to Barry[/b]
[b]Fixed an issue that could cause a softlock after beating Aesop but still sitting in 2nd position in the league[/b]
[b]Fixed Apu & Adriana event start bugging in a few cases[/b]
[b]Fixed unlocking the Dream Lab if the police track is followed exclusively[/b]
[list]
[*] If the player ignored Mick's quests, they wouldn’t unlock the Dream Lab scene.
[/list][b]Fixed edge cases where locations for side quests would not unlock[/b]
[b]Fixed an issue that could make it impossible to join the pro league[/b]
[b]Added dialogue if the player beats Jai[/b]
[list]
[*] If you manage to beat Jai, there is now dialogue to reflect that you won. (Initially, he was conceived to be invincible, but some of you have somehow managed to defeat him…….)
[/list][b]Added sparring guys in Silver's Ring[/b]
[list]
[*] Just a visual in Silver’s Ring scene.
[/list][b]New animations on various characters[/b]
[list]
[*] Minor thing, but the animations are cool :-)
[/list][img]{STEAM_CLAN_IMAGE}/43661948/def804485326af4849033c20186b2aa28a5c52cf.gif[/img]
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Don't forget to join our [url=https://discord.gg/AGgC53b5QF]official Discord server[/url] for some fun and [url=https://twitter.com/LazyBearGames]follow us on X[/url] [i](remember we were joking about Twitter in our previous message? Haha[/i]), [url=https://www.facebook.com/LazyBearGames/]Facebook[/url] and [url=https://www.instagram.com/lazybeargames/]Instagram[/url]!
We’ll see you in the gym!