8-Bit Invaders Update #21 - 10/06/20

8-Bit Invaders!

8-Bit Invaders! is a fast-paced, retro Real-Time Strategy game for the PC. Control the military might of the Galactic Marine Corps or Invade with the devastating power of the Cranioids! Mine, Build, and Fight your way to victory! Conquering the Multiverse was never so easy.

We're back with a new update for the game! Over the last couple years we've been making improvements to our core RTS engine tech which has resulted in fixing a number of long-standing issues. With your help, we've retroactively applied those fixes to our 8-Bit Series which means a new update for you! As an added bonus, a new song has been added to each game which you can hear in-game and also separately if you own the soundtrack. And, we have made the game more Linux-friendly to boot! The full list of changes include... [list] [*] Three new music tracks added (one each for 8-Bit Armies, 8-Bit Hordes, and 8-Bit Invaders) Those songs are: [*] * Click Move Attack (8-Bit Armies) [*] * Bonded Allies (8-Bit Hordes) [*] * Raygun Scatter (8-Bit Invaders) [*] Reduced crashes seen at main menu when framerate is set abnormally high in software. [*] Fixed occasional issue of radar map expanding and obscuring half the screen. [*] Fixed errant call to offline resource which would delay launch of game. [*] Modifications to numbering system visuals that affected players using emulators (Wine) in Linux. Numbers will now display normally. [*] Improved framerate on some systems by disabling memory state cache. [*] Added support to allow ESC'ing out of the end of match debrief screen. [*] Input Method Editor (IME) support for Chinese language added. [*] Fixed script so the replay delete actually works now. [*] Numerous Crash fixes and library updates that were discovered and implemented for other Petroglyph titles which have been ported over to the 8-Bit Series to improve general stability and compatibility. [/list] We hope you like it. Thanks for your continued support! -8Bit