8-Bit Invaders Update #17 - 10/27/17

8-Bit Invaders!

8-Bit Invaders! is a fast-paced, retro Real-Time Strategy game for the PC. Control the military might of the Galactic Marine Corps or Invade with the devastating power of the Cranioids! Mine, Build, and Fight your way to victory! Conquering the Multiverse was never so easy.

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament! -8Bit [h1]GENERAL BALANCE CHANGES[/h1] [list] [*] MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20) [*] MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30) [*] MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30) [*] MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15) [*] MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change. [*] GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed. [*] DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1). [*] CYCLOPS: Increased AoE radius of club hit to 75 (was 50) [*] RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4) [/list]