8-Bit Armies Update #51 - 10/06/20

8-Bit Armies

8-Bit Armies is a retro Real-Time Strategy game. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Featuring a campaign of 25 single-player missions, 12 co-op missions, multiplayer and skirmish modes.

We're back with a new update for the game! Over the last couple years we've been making improvements to our core RTS engine tech which has resulted in fixing a number of long-standing issues. With your help, we've retroactively applied those fixes to our 8-Bit Series which means a new update for you! As an added bonus, a new song has been added to each game which you can hear in-game and also separately if you own the soundtrack. And, we have made the game more Linux-friendly to boot! The full list of changes include... [list] [*] Three new music tracks added (one each for 8-Bit Armies, 8-Bit Hordes, and 8-Bit Invaders) Those songs are: [*] * Click Move Attack (8-Bit Armies) [*] * Bonded Allies (8-Bit Hordes) [*] * Raygun Scatter (8-Bit Invaders) [*] Reduced crashes seen at main menu when framerate is set abnormally high in software. [*] Fixed occasional issue of radar map expanding and obscuring half the screen. [*] Fixed errant call to offline resource which would delay launch of game. [*] Modifications to numbering system visuals that affected players using emulators (Wine) in Linux. Numbers will now display normally. [*] Improved framerate on some systems by disabling memory state cache. [*] Added support to allow ESC'ing out of the end of match debrief screen. [*] Input Method Editor (IME) support for Chinese language added. [*] Fixed script so the replay delete actually works now. [*] Numerous Crash fixes and library updates that were discovered and implemented for other Petroglyph titles which have been ported over to the 8-Bit Series to improve general stability and compatibility. [/list] We hope you like it. Thanks for your continued support! -8Bit