8-Bit Armies is a retro Real-Time Strategy game. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Featuring a campaign of 25 single-player missions, 12 co-op missions, multiplayer and skirmish modes.
We're back with a new update for the game!
Over the last couple years we've been making improvements to our core RTS engine tech which has resulted in fixing a number of long-standing issues. With your help, we've retroactively applied those fixes to our 8-Bit Series which means a new update for you! As an added bonus, a new song has been added to each game which you can hear in-game and also separately if you own the soundtrack. And, we have made the game more Linux-friendly to boot!
The full list of changes include...
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[*] Three new music tracks added (one each for 8-Bit Armies, 8-Bit Hordes, and 8-Bit Invaders) Those songs are:
[*] * Click Move Attack (8-Bit Armies)
[*] * Bonded Allies (8-Bit Hordes)
[*] * Raygun Scatter (8-Bit Invaders)
[*] Reduced crashes seen at main menu when framerate is set abnormally high in software.
[*] Fixed occasional issue of radar map expanding and obscuring half the screen.
[*] Fixed errant call to offline resource which would delay launch of game.
[*] Modifications to numbering system visuals that affected players using emulators (Wine) in Linux. Numbers will now display normally.
[*] Improved framerate on some systems by disabling memory state cache.
[*] Added support to allow ESC'ing out of the end of match debrief screen.
[*] Input Method Editor (IME) support for Chinese language added.
[*] Fixed script so the replay delete actually works now.
[*] Numerous Crash fixes and library updates that were discovered and implemented for other Petroglyph titles which have been ported over to the 8-Bit Series to improve general stability and compatibility.
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We hope you like it. Thanks for your continued support!
-8Bit