Tree it 1.3
Sorry for the delay and there are quite few changes here, if you don't like them you can roll back to aug 22 via the beta branch.
- Node tree added should make creating trees a bit easier, you can disable this by going options>interface to revert back to the existing method of tabs/layers.
- Creation toolbar added on the left side this is where you now add new trunk/branch/leaf/mesh components (previously layers) as well as delete/duplicate/rename/show selected.
- Additional trunk components can now be created.
- Displacements now moved to the side panel under the texture group.
- Leaf joints now shared with tree joints (trunk/branches).
- Transform widget (position/scale/rotate) is now used when selecting a trunk component.
- Dynamic sky with clouds.
- Universal texture set window with support for additional textures such as metalness and AO texture maps added.
- Texture browsers added makes it much faster to browse textures added to the textures folder.
- knowed texture types will fill the texture set when base texture applied**
- Branches can now have a separate texture assigned to them.
- Space key + mouse click will insert a mesh at the cursors location.
** List of knowed texture extension for auto filling the texure set.
alpha.xxx
opacity.xxx
_n.xxx
nrm.xxx
normal.xxx
normaldx.xxx
normal-dx.xxx
normal4-ue.xxx
normalmap.xxx
_h.xxx
height.xxx
heightmap.xxx
displacement.xxx
metallic.xxx
metal.xxx
metalness.xxx
_s.xxx
roughness.xxx
rough.xxx
ao.xxx
ambientocclusion.xxx
ambient occlusion.xxx
_t.xxx
translucency.xxx
transmission.xxx
emission.xxx
emissive.xxx